Rust Data LabData lab · live
Live readings Servers11,644 Players39,508 Populated2,969 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Modded · atomic number 7,373, its rank

a test server

Offline 76.151.115.232:28015 checked 2d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 1
Rank · atomic number#7,373top 33%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct6 Oct9 Oct11 Oct26 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 10:32 UTC2d ago 1 – running 0
Mon 5 Oct, 05:26 UTC22d ago 0 – 20.2 days 0
Sun 4 Oct, 22:06 UTC23d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on a test server?

The map on a test server is procedural, made by the game.

What rules has a test server set, and what settings are in force?

No gather rate appears in the name of a test server. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does a test server sit?

There is no region on record for a test server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 76.151.115.232:28015.

On what Rust version does a test server operate?

On Windows, a test server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does a test server stay up, and how reliable is its uptime?

Right now a test server is offline, with its last appearance 2 days 1 hours ago. It was online for 16 of 168 hours in the last 7 full days, which is 10% uptime. It first appeared to Rust Data Lab on 4 October 2026.

Wipe days

What is the wiping pattern on a test server?

With no fixed rhythm, a test server wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 2 days 16 hours ago.

On a test server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on a test server?

The game's server browser reads the tags a test server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does a test server appear in?

You will find a test server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

Against other Rust servers, where does a test server place?

a test server sits at #7,373 for seven-day player hours, placing it in the top 33% of ranked servers.

What does the current player count on a test server tell you?

The last recorded sighting of a test server was 2 days 1 hours ago, and it is offline now. The week's figures average 1 players and top out at 1.

Connection

How can you connect to a test server?

You can connect by pressing F1 in Rust and entering client.connect 76.151.115.232:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.