Element card · group Modded · atomic number 15,411, its rank
PXR_LOCAL_TEST
Offline 77.121.100.69:28115 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on PXR_LOCAL_TEST?
The map on PXR_LOCAL_TEST is procedural, made by the game.
What settings and rules apply on PXR_LOCAL_TEST?
No gather rate appears in the name of PXR_LOCAL_TEST. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.
Server details
Which location is PXR_LOCAL_TEST based in?
There is no region on record for PXR_LOCAL_TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 77.121.100.69:28115.
What Rust version does PXR_LOCAL_TEST currently run?
Rust network protocol 2634 and build 167781 on Windows is what PXR_LOCAL_TEST uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is PXR_LOCAL_TEST for staying online?
Currently offline, PXR_LOCAL_TEST was last seen 7 days 20 hours ago. It was online for 3 of 168 hours in the last 7 full days, which is 2% uptime. It first appeared to Rust Data Lab on 19 October 2026.
Wipe days
How often does a wipe happen on PXR_LOCAL_TEST, and at what time?
Too few wipes are on record for PXR_LOCAL_TEST to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 9 days 12 hours ago.
Where it appears
What should you understand from the tags PXR_LOCAL_TEST carries?
The game's server browser reads the tags PXR_LOCAL_TEST publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does PXR_LOCAL_TEST come up?
These themed Rust Data Lab lists carry PXR_LOCAL_TEST: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does PXR_LOCAL_TEST hold among Rust servers?
The seven-day player-hours table has PXR_LOCAL_TEST at #15,411, in the top 69% of ranked servers.
How full is PXR_LOCAL_TEST right now?
PXR_LOCAL_TEST is offline at the moment; the last sighting was 7 days 20 hours ago. The seven-day average for this server is 0 players.
How to join
What steps get you onto PXR_LOCAL_TEST?
In Rust, press F1 and enter client.connect 77.121.100.69:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.