Rust Data LabData lab · live
Live readings Servers11,752 Players56,681 Populated3,410 Fresh wipes · 3h130 Sampled every 5 min

Element card · group Modded · atomic number 15,411, its rank

PXR_LOCAL_TEST

Offline 77.121.100.69:28115 checked 7d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,411top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 61
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  4. 4 Ru 404 RUST 2Х|ДЛ… 51
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  5. 5 Ru RustSpain.com … 16
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  6. 6 Ru 404 RUST 2Х|ДЛ… 9
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Quick answers

from the figures on this page

Server setup

What map is in play on PXR_LOCAL_TEST?

The map on PXR_LOCAL_TEST is procedural, made by the game.

What settings and rules apply on PXR_LOCAL_TEST?

No gather rate appears in the name of PXR_LOCAL_TEST. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server details

Which location is PXR_LOCAL_TEST based in?

There is no region on record for PXR_LOCAL_TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 77.121.100.69:28115.

What Rust version does PXR_LOCAL_TEST currently run?

Rust network protocol 2634 and build 167781 on Windows is what PXR_LOCAL_TEST uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is PXR_LOCAL_TEST for staying online?

Currently offline, PXR_LOCAL_TEST was last seen 7 days 20 hours ago. It was online for 3 of 168 hours in the last 7 full days, which is 2% uptime. It first appeared to Rust Data Lab on 19 October 2026.

Wipe days

How often does a wipe happen on PXR_LOCAL_TEST, and at what time?

Too few wipes are on record for PXR_LOCAL_TEST to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 9 days 12 hours ago.

Where it appears

What should you understand from the tags PXR_LOCAL_TEST carries?

The game's server browser reads the tags PXR_LOCAL_TEST publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does PXR_LOCAL_TEST come up?

These themed Rust Data Lab lists carry PXR_LOCAL_TEST: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does PXR_LOCAL_TEST hold among Rust servers?

The seven-day player-hours table has PXR_LOCAL_TEST at #15,411, in the top 69% of ranked servers.

How full is PXR_LOCAL_TEST right now?

PXR_LOCAL_TEST is offline at the moment; the last sighting was 7 days 20 hours ago. The seven-day average for this server is 0 players.

How to join

What steps get you onto PXR_LOCAL_TEST?

In Rust, press F1 and enter client.connect 77.121.100.69:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players 20 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.