Rust Data LabData lab · live
Live readings Servers11,869 Players97,045 Populated3,902 Fresh wipes · 3h396 Sampled every 5 min

Element card · group Modded · atomic number 11,457, its rank

Rust Lan V TEST

Offline 77.242.69.204:28015 checked 10d ago

moddedcarbon
Join the experiment
Atomic mass · players now 2/ 12 17% full Room to join
7-day average0peak –
Rank · atomic number#11,457top 52%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct15 Oct18 Oct20 Oct23 Oct25 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctTue 13 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:29 UTC10d ago 2 – running 1
Tue 13 Oct, 20:00 UTC15d ago 2 – 4.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Lan V TEST?

A procedural map of size 3,700 with seed 1025831711 runs on Rust Lan V TEST, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Rust Lan V TEST set, and what settings are in force?

The name of Rust Lan V TEST carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Rust Lan V TEST sit?

No region is published by Rust Lan V TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. 77.242.69.204:28015 is the address it uses.

On what Rust version does Rust Lan V TEST operate?

Rust network protocol 2634 and build 167781 on Windows is what Rust Lan V TEST uses. The protocol must match for you to join; Steam will update your game.

How dependable is Rust Lan V TEST for staying online?

Right now Rust Lan V TEST is offline, with its last appearance 10 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on Rust Lan V TEST, and at what time?

The record holds too few of Rust Lan V TEST's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 10 days 21 hours ago the current world was made.

How does Rust Lan V TEST look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on Rust Lan V TEST?

The game's server browser reads the tags Rust Lan V TEST publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp12 (Max players): 12 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust Lan V TEST appear in?

These themed Rust Data Lab lists carry Rust Lan V TEST: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does Rust Lan V TEST hold among Rust servers?

Player hours over the last week put Rust Lan V TEST at #11,457, inside the top 52% of ranked servers.

What does the current player count on Rust Lan V TEST tell you?

Rust Lan V TEST is offline at the moment; the last sighting was 10 days 21 hours ago.

Getting on

What is the way to join Rust Lan V TEST?

In Rust, press F1 and enter client.connect 77.242.69.204:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp12
Max players 12 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.