Rust Data LabData lab · live
Live readings Servers11,823 Players72,372 Populated3,652 Fresh wipes · 3h214 Sampled every 5 min

Element card · group Modded · atomic number 9,470, its rank

PROFESSIONALSERVER

Offline 77.245.209.176:28015 checked 2d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 1
Rank · atomic number#9,470top 43%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 15:27 UTC2d ago 1 – running 1
Thu 22 Oct, 19:03 UTC6d ago 1 held half 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru 404 RUST 2Х|ДЛ… 86
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Quick answers

from the figures on this page

Map and rules

What map is in play on PROFESSIONALSERVER?

The map on PROFESSIONALSERVER is procedural, made by the game.

What rules has PROFESSIONALSERVER set, and what settings are in force?

The name of PROFESSIONALSERVER carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts PROFESSIONALSERVER?

There is no region on record for PROFESSIONALSERVER. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 77.245.209.176:28015.

On what Rust version does PROFESSIONALSERVER operate?

On Windows, PROFESSIONALSERVER is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does PROFESSIONALSERVER stay up, and how reliable is its uptime?

Currently offline, PROFESSIONALSERVER was last seen 2 days 20 hours ago. It was online for 5 of 144 hours in the last 6 full days, which is 3% uptime. The first sighting by Rust Data Lab was on 22 October 2026.

Wipes and resets

When does PROFESSIONALSERVER wipe, and how often?

PROFESSIONALSERVER's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 2 days 22 hours ago the current world was made.

On PROFESSIONALSERVER, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Where it appears

How should you read the tags on PROFESSIONALSERVER?

The game's server browser reads the tags PROFESSIONALSERVER publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does PROFESSIONALSERVER appear in?

You will find PROFESSIONALSERVER on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How does PROFESSIONALSERVER compare with other servers in the rankings?

Player hours over the last week put PROFESSIONALSERVER at #9,470, inside the top 43% of ranked servers.

How many players does PROFESSIONALSERVER have at the moment?

The last recorded sighting of PROFESSIONALSERVER was 2 days 20 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1.

Getting on

What steps get you onto PROFESSIONALSERVER?

You can connect by pressing F1 in Rust and entering client.connect 77.245.209.176:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.