Element card · group Modded · atomic number 13,857, its rank
[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC10d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:56 UTC11d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on [LOCAL] GameTeam PvE - acceptance?
Generated by the game, the map on [LOCAL] GameTeam PvE - acceptance is procedural.
How is [LOCAL] GameTeam PvE - acceptance configured, and what rules apply?
The name of [LOCAL] GameTeam PvE - acceptance carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.
Server details
What region hosts [LOCAL] GameTeam PvE - acceptance?
Nothing about a region is published by [LOCAL] GameTeam PvE - acceptance. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 77.48.176.80:28015.
On what Rust version does [LOCAL] GameTeam PvE - acceptance operate?
On Linux, [LOCAL] GameTeam PvE - acceptance is running Rust network protocol 2634 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is [LOCAL] GameTeam PvE - acceptance for staying online?
Currently offline, [LOCAL] GameTeam PvE - acceptance was last seen 7 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 October 2026.
Wipes and resets
When does [LOCAL] GameTeam PvE - acceptance wipe, and how often?
The record holds too few of [LOCAL] GameTeam PvE - acceptance's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 10 days 18 hours ago the current world was made.
On [LOCAL] GameTeam PvE - acceptance, what happens when wipe day arrives?
Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked.
Lists and tags
What should you understand from the tags [LOCAL] GameTeam PvE - acceptance carries?
The game's server browser reads the tags [LOCAL] GameTeam PvE - acceptance publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): It has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does [LOCAL] GameTeam PvE - acceptance appear in?
You will find [LOCAL] GameTeam PvE - acceptance on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, where does [LOCAL] GameTeam PvE - acceptance place?
The seven-day player-hours table has [LOCAL] GameTeam PvE - acceptance at #13,857, in the top 63% of ranked servers.
How full is [LOCAL] GameTeam PvE - acceptance right now?
The last recorded sighting of [LOCAL] GameTeam PvE - acceptance was 7 days 18 hours ago, and it is offline now.
Getting on
How can you connect to [LOCAL] GameTeam PvE - acceptance?
You can connect by pressing F1 in Rust and entering client.connect 77.48.176.80:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.