Rust Data LabData lab · live
Live readings Servers11,630 Players46,342 Populated3,160 Fresh wipes · 3h93 Sampled every 5 min

Element card · group Modded · atomic number 13,857, its rank

[LOCAL] GameTeam PvE - acceptance

Offline 77.48.176.80:28015 checked 7d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 4 25% full Room to join
7-day average0peak –
Rank · atomic number#13,857top 63%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 10:54 UTC10d ago 1 – running 0
Fri 16 Oct, 17:56 UTC11d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3 Re RETRO RUST #1 … 173
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 173/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 81
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 81/ 700
  5. 5 Ru RustSpain.com … 4
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 4/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 38
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 38/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on [LOCAL] GameTeam PvE - acceptance?

Generated by the game, the map on [LOCAL] GameTeam PvE - acceptance is procedural.

How is [LOCAL] GameTeam PvE - acceptance configured, and what rules apply?

The name of [LOCAL] GameTeam PvE - acceptance carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server details

What region hosts [LOCAL] GameTeam PvE - acceptance?

Nothing about a region is published by [LOCAL] GameTeam PvE - acceptance. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 77.48.176.80:28015.

On what Rust version does [LOCAL] GameTeam PvE - acceptance operate?

On Linux, [LOCAL] GameTeam PvE - acceptance is running Rust network protocol 2634 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is [LOCAL] GameTeam PvE - acceptance for staying online?

Currently offline, [LOCAL] GameTeam PvE - acceptance was last seen 7 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 October 2026.

Wipes and resets

When does [LOCAL] GameTeam PvE - acceptance wipe, and how often?

The record holds too few of [LOCAL] GameTeam PvE - acceptance's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 10 days 18 hours ago the current world was made.

On [LOCAL] GameTeam PvE - acceptance, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags [LOCAL] GameTeam PvE - acceptance carries?

The game's server browser reads the tags [LOCAL] GameTeam PvE - acceptance publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): It has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [LOCAL] GameTeam PvE - acceptance appear in?

You will find [LOCAL] GameTeam PvE - acceptance on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does [LOCAL] GameTeam PvE - acceptance place?

The seven-day player-hours table has [LOCAL] GameTeam PvE - acceptance at #13,857, in the top 63% of ranked servers.

How full is [LOCAL] GameTeam PvE - acceptance right now?

The last recorded sighting of [LOCAL] GameTeam PvE - acceptance was 7 days 18 hours ago, and it is offline now.

Getting on

How can you connect to [LOCAL] GameTeam PvE - acceptance?

You can connect by pressing F1 in Rust and entering client.connect 77.48.176.80:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp4
Max players It has 4 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167398
Build It runs build 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.