Element card · group Modded · atomic number 16,503, its rank
Test
Offline 77.83.246.143:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Test?
A procedural map runs on Test, generated by the game.
What rules has Test set, and what settings are in force?
The name of Test carries no gather rate. Nothing is published about a group limit. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server details
In what location does Test sit?
With no region published, Test still carries the region code eu2. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 77.83.246.143:28015.
Which Rust version is Test on?
On Windows, Test is running Rust network protocol 2556 and build 104071. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Test stay online?
Currently offline, Test was last seen 33 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 25 September 2026.
Wipe days
What is the wiping pattern on Test?
The record holds too few of Test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 67 days 20 hours ago.
Tags, lists
Which meanings sit behind the tags on Test?
These are the tags Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; v2556 (Protocol): Protocol 2556 is required; join only if your game matches it; cs104071 (Build): The game build is 104071; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $reu2 (Region code): Region code: eu2; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
The Rust Data Lab lists that include Test are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Population
Against other Rust servers, where does Test place?
Test sits at #16,503 for seven-day player hours, placing it in the top 71% of ranked servers.
What does the current player count on Test tell you?
The last recorded sighting of Test was 33 days 6 hours ago, and it is offline now.
How to join
What is the way to join Test?
You can connect by pressing F1 in Rust and entering client.connect 77.83.246.143:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.