Rust Data LabData lab · live
Live readings Servers11,791 Players67,584 Populated3,634 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Modded · atomic number 15,339, its rank

[DEV] Blackout Monument Event Testserver

Offline 77.90.144.100:28015 checked 5d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 101
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Quick answers

from the figures on this page

Map and rules

What map is in play on [DEV] Blackout Monument Event Testserver?

The map on [DEV] Blackout Monument Event Testserver is procedural, made by the game.

What settings and rules apply on [DEV] Blackout Monument Event Testserver?

No gather rate appears in the name of [DEV] Blackout Monument Event Testserver. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is disabled.

Server facts

What region hosts [DEV] Blackout Monument Event Testserver?

There is no region on record for [DEV] Blackout Monument Event Testserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. 77.90.144.100:28015 is the address it uses.

What Rust version does [DEV] Blackout Monument Event Testserver currently run?

Rust network protocol 2634 and build 167781 on Windows is what [DEV] Blackout Monument Event Testserver uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [DEV] Blackout Monument Event Testserver stay up, and how reliable is its uptime?

Currently offline, [DEV] Blackout Monument Event Testserver was last seen 5 days 5 hours ago. It was online for 5 of 144 hours in the last 6 full days, which is 3% uptime. It first appeared to Rust Data Lab on 21 October 2026.

Wipe schedule

How often does a wipe happen on [DEV] Blackout Monument Event Testserver, and at what time?

[DEV] Blackout Monument Event Testserver's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 23 hours ago.

Lists and tags

Which meanings sit behind the tags on [DEV] Blackout Monument Event Testserver?

These are the tags [DEV] Blackout Monument Event Testserver makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [DEV] Blackout Monument Event Testserver come up?

The Rust Data Lab lists that include [DEV] Blackout Monument Event Testserver are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does [DEV] Blackout Monument Event Testserver compare with other servers in the rankings?

Player hours over the last week put [DEV] Blackout Monument Event Testserver at #15,339, inside the top 69% of ranked servers.

How full is [DEV] Blackout Monument Event Testserver right now?

[DEV] Blackout Monument Event Testserver is offline at the moment; the last sighting was 5 days 5 hours ago. Over seven days the mean player count is 0.

How to join

How can you connect to [DEV] Blackout Monument Event Testserver?

Open the console with F1 in Rust and type client.connect 77.90.144.100:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.