Rust Data LabData lab · live
Live readings Servers11,650 Players32,278 Populated2,796 Fresh wipes · 3h79 Sampled every 5 min

Element card · group Modded · atomic number 13,811, its rank

Error

Offline 78.10.176.214:28015 checked 4d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,811top 62%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct11 Oct24 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 8 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:43 UTC4d ago 1 – running 0
Thu 8 Oct, 18:51 UTC20d ago 0 – 16 days 1
Sat 26 Sep, 15:27 UTC32d ago 1 held half 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 36
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  2. 2 Ми МИНИ-КАРТА 2Х … 127
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127/ 100
  3. 3 Re RETRO RUST #1 … 46
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 46/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 12
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 12/ 700
  5. 5 Ru RustSpain.com … 0
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 0/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 1
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Quick answers

from the figures on this page

Settings and map

What map is in play on Error?

The map on Error is procedural, made by the game.

How is Error configured, and what rules apply?

The name of Error carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is Error based in?

There is no region on record for Error. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 78.10.176.214:28015.

Which Rust version is Error on?

Rust network protocol 2635 and build 168909 on Windows is what Error uses. The protocol must match for you to join; Steam will update your game.

How reliably does Error stay online?

Right now Error is offline, with its last appearance 4 days 2 hours ago. For the last 7 full days, 3 of 168 hours were online, giving 2% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does Error wipe, and how often?

With no fixed rhythm, Error wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 4 hours ago the current world was made.

How does Error look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 5 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Tags, lists

Which meanings sit behind the tags on Error?

The game's server browser reads the tags Error publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Error come up?

These themed Rust Data Lab lists carry Error: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

How does Error compare with other servers in the rankings?

The seven-day player-hours table has Error at #13,811, in the top 62% of ranked servers.

How many players does Error have at the moment?

No live signal from Error right now, which was last seen 4 days 2 hours ago. A seven-day sample gives 0 players on average and 1 at the top.

Connection

What is the way to join Error?

In Rust, press F1 and enter client.connect 78.10.176.214:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players It has 5 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.