Rust Data LabData lab · live
Live readings Servers11,891 Players93,303 Populated4,061 Fresh wipes · 3h173 Sampled every 5 min

Element card · group Vanilla · atomic number 4,850, its rank

CRYMAP_TEST

Online 78.24.41.96:28025 checked 9m ago

biweekly wipes vanillamoddedcarbon
Join the experiment
Atomic mass · players now 3/ 20 15% full Room to join
7-day average0peak 5
Rank · atomic number#4,850top 22%
Last wipe9d agobiweekly schedule
Next wipe4d 16hSun 1 Nov, 12:14 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 12:14 UTC, in 4d 16h. Its biweekly schedule tag · low confidence

usual gap3.4 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak3players, last three wipes
crowd held75%else halves by day 1

Coming wipes

  1. 4d 16hSun 1 Nov, 12:14 UTC
  2. 8d 23hThu 5 Nov, 19:00 UTCFW
  3. 18d 16hSun 15 Nov, 12:14 UTC
  4. 32d 16hSun 29 Nov, 12:14 UTC
  5. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 18 OctWed 14 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 12:14 UTC9d ago 2 – running 0
Wed 14 Oct, 22:19 UTC12d ago 3 halved by day 1 3.6 days 0
Thu 8 Oct, 18:48 UTC19d ago 3 held half 6.1 days 2
Tue 6 Oct, 22:30 UTC20d ago 3 – 1.8 days 0
Sat 3 Oct, 19:27 UTC23d ago 1 held half 3.1 days 1
Thu 1 Oct, 17:57 UTC FW26d ago 3 held half 2.1 days 2
Wed 30 Sep, 20:18 UTC26d ago 3 – 0.9 days 3
Fri 18 Sep, 09:06 UTC39d ago 3 halved by day 1 12.5 days 2
Mon 14 Sep, 18:17 UTC43d ago 3 halved by day 1 3.6 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Bu [EU] Builders … 204
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 110 on average 204/ 999
  3. 3 Bu [NA] Builders … 72
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 88 on average 72/ 999
  4. 4 Ru [AU] Rusticate… 27
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 27/ 150
  5. 5 At Atlas // CSL -… 28
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  6. 6 Aq AQRUX RUST BUI… 38
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Quick answers

from the figures on this page

Settings and map

What map is in play on CRYMAP_TEST?

A procedural map of size 2,500 with seed 1337 runs on CRYMAP_TEST, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

How is CRYMAP_TEST configured, and what rules apply?

Nothing in the name of CRYMAP_TEST gives a gather rate. Eight players per group is the limit, the game's default. build & creative is the game mode, building sandbox, gathering off. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server details

In what location does CRYMAP_TEST sit?

No region is published by CRYMAP_TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 78.24.41.96:28025.

Which Rust version is CRYMAP_TEST on?

Rust network protocol 2635 and build 168909 on Linux is what CRYMAP_TEST uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does CRYMAP_TEST stay online?

CRYMAP_TEST is live as of now. According to the uptime it reports, the last restart was about 2 days 2 hours ago. It was online for 126 of 168 hours in the last 7 full days, which is 75% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is CRYMAP_TEST known for smooth running?

Server fps averaged 192 over the last 48 hours, with 183 as the lowest. The entity count reached 30,648, including buildings, deployables and all other world items. The highest memory usage was 2,341 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on CRYMAP_TEST?

Following the tag is the best the prediction can do for CRYMAP_TEST, whose record holds too few wipes to confirm its schedule. The wipe after this one is due on Sunday 1 November at 12:14 UTC. 9 days 7 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

How does CRYMAP_TEST look on the day of a wipe?

Recent wipes on average reached 3 players at their busiest. The latest wipe's peak fell 25 hours after it began. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Tags, lists

How should you read the tags on CRYMAP_TEST?

The game's server browser reads the tags CRYMAP_TEST publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does CRYMAP_TEST come up?

You will find CRYMAP_TEST on the following Rust Data Lab lists: Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

How does CRYMAP_TEST compare with other servers in the rankings?

Player hours over the last week put CRYMAP_TEST at #4,850, inside the top 22% of ranked servers.

How many players does CRYMAP_TEST have at the moment?

CRYMAP_TEST currently shows 3 players across 20 slots. A seven-day sample gives 0 players on average and 5 at the top. Peak time in the past 48 hours: 16:00 UTC, when the average was 3 players.

Connection

What steps get you onto CRYMAP_TEST?

You can connect by pressing F1 in Rust and entering client.connect 78.24.41.96:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^b,^v,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players 20 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^c
Creative Build freely in a sandbox, with no gathering needed.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.