Rust Data LabData lab · live
Live readings Servers11,597 Players34,587 Populated2,830 Fresh wipes · 3h60 Sampled every 5 min

Element card · group Modded · atomic number 15,290, its rank

DEV SERVER

Offline 78.46.93.232:29005 checked 10d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 17 0% full Room to join
7-day average0peak –
Rank · atomic number#15,290top 70%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:24 UTC15d ago 1 – running 0
Sun 11 Oct, 17:32 UTC16d ago 1 – 1 days 0
Mon 28 Sep, 10:07 UTC29d ago 1 – 13.3 days 1
Sun 27 Sep, 12:55 UTC30d ago 1 – 0.9 days 1
Thu 24 Sep, 21:04 UTC33d ago 1 – 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on DEV SERVER?

DEV SERVER runs a procedural map of size 3,500 with seed 1256; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is DEV SERVER configured, and what rules apply?

Nothing in the name of DEV SERVER gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

About the server

Which location is DEV SERVER based in?

There is no region on record for DEV SERVER. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 78.46.93.232:29005.

On what Rust version does DEV SERVER operate?

Rust network protocol 2634 and build 167398 on Linux is what DEV SERVER uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is DEV SERVER for staying online?

Currently offline, DEV SERVER was last seen 10 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.

Wipes and resets

When does DEV SERVER wipe, and how often?

No next wipe can be predicted on DEV SERVER: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 10 hours ago.

How does DEV SERVER look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began.

Tags, lists

How should you read the tags on DEV SERVER?

The game's server browser reads the tags DEV SERVER publishes, which are gmvanilla (Game mode): This is vanilla survival; mp17 (Max players): It has 17 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does DEV SERVER appear in?

These themed Rust Data Lab lists carry DEV SERVER: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does DEV SERVER hold among Rust servers?

Player hours over the last week put DEV SERVER at #15,290, inside the top 70% of ranked servers.

How many players does DEV SERVER have at the moment?

The last recorded sighting of DEV SERVER was 10 days 6 hours ago, and it is offline now.

Connection

What is the way to join DEV SERVER?

Open the console with F1 in Rust and type client.connect 78.46.93.232:29005. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp17,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp17
Max players It has 17 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.