Element card · group Modded · atomic number 15,312, its rank
Local audit validation
Offline 78.63.13.236:28175 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Local audit validation?
The map on Local audit validation is procedural, made by the game.
What settings and rules apply on Local audit validation?
The name of Local audit validation carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts Local audit validation?
Nothing about a region is published by Local audit validation. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 78.63.13.236:28175.
On what Rust version does Local audit validation operate?
Rust network protocol 2634 and build 167584 on Windows is what Local audit validation uses. The protocol must match for you to join; Steam will update your game.
Does Local audit validation stay up, and how reliable is its uptime?
Right now Local audit validation is offline, with its last appearance 15 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does Local audit validation wipe, and how often?
Too few wipes are on record for Local audit validation to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 24 days 13 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on Local audit validation?
gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Player slots: 0; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Local audit validation publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Local audit validation appear in?
The Rust Data Lab lists that include Local audit validation are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does Local audit validation compare with other servers in the rankings?
The seven-day player-hours table has Local audit validation at #15,312, in the top 71% of ranked servers.
What does the current player count on Local audit validation tell you?
Local audit validation is offline at the moment; the last sighting was 15 days 10 hours ago.
How to join
What steps get you onto Local audit validation?
Open the console with F1 in Rust and type client.connect 78.63.13.236:28175. The Launch Rust button on this page does the same job through Steam.