Rust Data LabData lab · live
Live readings Servers11,767 Players74,585 Populated3,497 Fresh wipes · 3h237 Sampled every 5 min

Element card · group Modded · atomic number 16,953, its rank

Timeweb Cloud

Offline 79.105.116.139:28015 checked 32d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#16,953top 72%
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep27 Sep29 Sep30 Sep2 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 Ми МИНИ-КАРТА 2Х … 132
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132/ 100
  3. 3 Re RETRO RUST #1 … 65
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 65/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 24
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 24/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 73
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 73/ 700
  6. 6 Ru RustSpain.com … 281
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 281/ 310

Quick answers

from the figures on this page

Settings and map

What map is in play on Timeweb Cloud?

The map on Timeweb Cloud is procedural, made by the game.

What settings and rules apply on Timeweb Cloud?

Nothing in the name of Timeweb Cloud gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Timeweb Cloud?

No region is published by Timeweb Cloud. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 79.105.116.139:28015.

Which Rust version is Timeweb Cloud on?

Rust network protocol 2633 and build 165217 on Windows is what Timeweb Cloud uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Timeweb Cloud for staying online?

Currently offline, Timeweb Cloud was last seen 32 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 25 September 2026.

Wipe schedule

What is the wiping pattern on Timeweb Cloud?

Timeweb Cloud's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 39 days 8 hours ago.

Where it appears

What should you understand from the tags Timeweb Cloud carries?

gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Timeweb Cloud publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Timeweb Cloud come up?

You will find Timeweb Cloud on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

How does Timeweb Cloud compare with other servers in the rankings?

Timeweb Cloud sits at #16,953 for seven-day player hours, placing it in the top 72% of ranked servers.

How many players does Timeweb Cloud have at the moment?

The last recorded sighting of Timeweb Cloud was 32 days 13 hours ago, and it is offline now.

Connection

What is the way to join Timeweb Cloud?

You can connect by pressing F1 in Rust and entering client.connect 79.105.116.139:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players Player slots: 5.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.