Element card · group Modded · atomic number 15,246, its rank
TEST
Offline 79.111.182.49:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on TEST?
Generated by the game, the map on TEST is procedural.
How is TEST configured, and what rules apply?
Nothing in the name of TEST gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts TEST?
Nothing about a region is published by TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 79.111.182.49:28015.
On what Rust version does TEST operate?
On Windows, TEST is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is TEST for staying online?
Right now TEST is offline, with its last appearance 10 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 October 2026.
Wipe days
What is the wiping pattern on TEST?
TEST's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 16 hours ago.
Lists and tags
What should you understand from the tags TEST carries?
These are the tags TEST makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEST come up?
You will find TEST on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How does TEST compare with other servers in the rankings?
Player hours over the last week put TEST at #15,246, inside the top 70% of ranked servers.
How full is TEST right now?
No live signal from TEST right now, which was last seen 10 days 16 hours ago.
How to join
What is the way to join TEST?
In Rust, press F1 and enter client.connect 79.111.182.49:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.