Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Modded · atomic number 13,613, its rank

[ESP]FOREVER

Offline 79.112.86.235:28015 checked 26d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 400 0% full Room to join
7-day average0peak –
Rank · atomic number#13,613top 59%
Last wipe26d agono schedule published
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:37 UTC FW26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 183
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  5. 5 Ru RustSpain.com … 19
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  6. 6 Ru 404 RUST 2Х|ДЛ… 50
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Quick answers

from the figures on this page

Server setup

What map is in play on [ESP]FOREVER?

The map on [ESP]FOREVER is procedural at size 4,000 with seed 100816564, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is [ESP]FOREVER configured, and what rules apply?

No gather rate appears in the name of [ESP]FOREVER. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

About the server

Which location is [ESP]FOREVER based in?

No region is published by [ESP]FOREVER. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 79.112.86.235:28015 is the address it uses.

Which Rust version is [ESP]FOREVER on?

On Windows, [ESP]FOREVER is running Rust network protocol 2634 and build 166494. The protocol must match for you to join; Steam will update your game.

How dependable is [ESP]FOREVER for staying online?

Right now [ESP]FOREVER is offline, with its last appearance 26 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does [ESP]FOREVER wipe, and how often?

Wiping once a month with the force wipe is what [ESP]FOREVER does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 26 days 23 hours ago the current world was made.

On [ESP]FOREVER, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 1 hours after it began.

Tags, lists

What should you understand from the tags [ESP]FOREVER carries?

gmvanilla (Game mode): This is vanilla survival; mp400 (Max players): 400 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon: that is the tag list [ESP]FOREVER publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [ESP]FOREVER come up?

The Rust Data Lab lists that include [ESP]FOREVER are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, where does [ESP]FOREVER place?

[ESP]FOREVER sits at #13,613 for seven-day player hours, placing it in the top 59% of ranked servers.

What does the current player count on [ESP]FOREVER tell you?

[ESP]FOREVER is offline at the moment; the last sighting was 26 days 22 hours ago.

Connection

How can you connect to [ESP]FOREVER?

You can connect by pressing F1 in Rust and entering client.connect 79.112.86.235:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp400
Max players 400 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.