Rust Data LabData lab · live
Live readings Servers11,650 Players32,278 Populated2,796 Fresh wipes · 3h79 Sampled every 5 min

Element card · group Modded · atomic number 9,089, its rank

Hunter's Cove

Online 79.127.254.131:28015 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average1peak 1
Rank · atomic number#9,089top 41%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctTue 20 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 02:52 UTC3d ago 1 – running 1
Tue 20 Oct, 02:54 UTC9d ago 1 held half 6 days 1
Sat 17 Oct, 02:31 UTC12d ago 1 held half 3 days 1
Thu 15 Oct, 22:27 UTC13d ago 1 – 1.2 days 1
Thu 1 Oct, 00:34 UTC28d ago 1 – 16.1 days 1
Tue 29 Sep, 22:54 UTC29d ago 1 – 1.1 days 1
Tue 29 Sep, 06:47 UTC29d ago 1 – 0.7 days 1
Fri 25 Sep, 05:48 UTC33d ago – – 4 days 1
Thu 24 Sep, 01:03 UTC35d ago – – 1.2 days 0
Sat 12 Sep, 02:23 UTC47d ago – – 11.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What settings and rules apply on Hunter's Cove?

Nothing in the name of Hunter's Cove gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Hunter's Cove sit?

There is no region on record for Hunter's Cove. Rust Data Lab shows a server's stated location, not a verified position of the machine. 79.127.254.131:28015 is the address it uses.

What Rust version does Hunter's Cove currently run?

On Windows, Hunter's Cove is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Hunter's Cove for staying online?

Hunter's Cove is live as of now. For the last 7 full days, 7 of 168 hours were online, giving 4% uptime. It first appeared to Rust Data Lab on 17 September 2026.

Wipe days

When does Hunter's Cove wipe, and how often?

With no fixed rhythm, Hunter's Cove wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 1 hours ago.

How does Hunter's Cove look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Where it appears

What should you understand from the tags Hunter's Cove carries?

These are the tags Hunter's Cove makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Hunter's Cove appear in?

These themed Rust Data Lab lists carry Hunter's Cove: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

How does Hunter's Cove compare with other servers in the rankings?

Hunter's Cove sits at #9,089 for seven-day player hours, placing it in the top 41% of ranked servers.

What does the current player count on Hunter's Cove tell you?

Of 1 slots, 1 are taken on Hunter's Cove right now. Averaged over the past week: 1 players, peaking at 1. The busiest point in the last 48 hours came at 02:00 UTC, averaging 1 players.

Getting on

How can you connect to Hunter's Cove?

In Rust, press F1 and enter client.connect 79.127.254.131:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. Expect a queue: it is full right now.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players It has 1 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.