Element card · group Modded · atomic number 11,541, its rank
Hunter's Cove
Offline 79.127.254.134:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 02:52 UTC3d ago | 1 | – | running | 0 |
| Sat 17 Oct, 02:31 UTC12d ago | 1 | – | 9 days | 0 |
| Thu 15 Oct, 22:27 UTC13d ago | 1 | – | 1.2 days | 1 |
| Thu 15 Oct, 01:40 UTC14d ago | 1 | – | 0.9 days | 1 |
| Tue 13 Oct, 23:20 UTC15d ago | 1 | – | 1.1 days | 1 |
| Mon 12 Oct, 23:03 UTC16d ago | 1 | – | 1 days | 1 |
| Sat 3 Oct, 06:32 UTC25d ago | 1 | held half | 9.7 days | 1 |
| Fri 2 Oct, 21:15 UTC26d ago | 1 | – | 0.4 days | 1 |
| Fri 2 Oct, 03:16 UTC27d ago | 1 | – | 0.7 days | 1 |
| Sat 26 Sep, 04:55 UTC32d ago | 1 | – | 5.9 days | 1 |
| Fri 25 Sep, 22:38 UTC33d ago | 1 | – | 0.3 days | 1 |
| Fri 25 Sep, 05:48 UTC33d ago | 1 | – | 0.7 days | 0 |
| Thu 24 Sep, 01:03 UTC35d ago | 1 | – | 1.2 days | 1 |
| Tue 22 Sep, 18:51 UTC36d ago | 1 | – | 1.3 days | 1 |
| Sun 20 Sep, 20:48 UTC38d ago | 1 | – | 1.9 days | 1 |
| Thu 17 Sep, 01:51 UTC42d ago | 1 | held half | 3.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What settings and rules apply on Hunter's Cove?
No gather rate appears in the name of Hunter's Cove. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
What region hosts Hunter's Cove?
No region is published by Hunter's Cove. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 79.127.254.134:28015.
Which Rust version is Hunter's Cove on?
On Windows, Hunter's Cove is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Hunter's Cove for staying online?
Currently offline, Hunter's Cove was last seen 26 hours ago. For the last 7 full days, 3 of 168 hours were online, giving 2% uptime. On 16 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on Hunter's Cove?
No next wipe can be predicted on Hunter's Cove: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days ago.
What does a typical wipe day on Hunter's Cove involve?
Averaged across its recent wipes, the busiest point drew 1 players. 45 hours after the latest wipe, the crowd peaked.
Tags, lists
How should you read the tags on Hunter's Cove?
These are the tags Hunter's Cove makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Hunter's Cove come up?
You will find Hunter's Cove on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, where does Hunter's Cove place?
Player hours over the last week put Hunter's Cove at #11,541, inside the top 52% of ranked servers.
What does the current player count on Hunter's Cove tell you?
No live signal from Hunter's Cove right now, which was last seen 26 hours ago. Averaged over the past week: 1 players, peaking at 1. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.
How to join
What is the way to join Hunter's Cove?
You can connect by pressing F1 in Rust and entering client.connect 79.127.254.134:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.