Rust Data LabData lab · live
Live readings Servers11,713 Players47,275 Populated3,205 Fresh wipes · 3h100 Sampled every 5 min

Element card · group Modded · atomic number 13,372, its rank

Rust Oblivion - Private Build Server

Offline 79.135.127.30:28015 checked 34d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,372top 61%
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Thu 24 SepWed 23 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 10:59 UTC34d ago 1 – running 0
Wed 23 Sep, 22:54 UTC35d ago 1 – 0.5 days 0
Thu 17 Sep, 13:35 UTC41d ago 1 halved by day 5 6.4 days 0
Thu 17 Sep, 07:34 UTC41d ago 1 – 0.3 days 0
Wed 16 Sep, 20:19 UTC42d ago 1 – 0.5 days 0
Wed 16 Sep, 09:05 UTC42d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru [AU] Rusticate… 53
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  5. 5 Aq AQRUX RUST BUI… 4
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Quick answers

from the figures on this page

Server setup

What rules has Rust Oblivion - Private Build Server set, and what settings are in force?

Nothing in the name of Rust Oblivion - Private Build Server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server facts

In what location does Rust Oblivion - Private Build Server sit?

There is no region on record for Rust Oblivion - Private Build Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 79.135.127.30:28015 is the address it uses.

Which Rust version is Rust Oblivion - Private Build Server on?

Rust network protocol 2633 and build 163794 on Windows is what Rust Oblivion - Private Build Server uses. The protocol must match for you to join; Steam will update your game.

Does Rust Oblivion - Private Build Server stay up, and how reliable is its uptime?

Currently offline, Rust Oblivion - Private Build Server was last seen 34 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 15 September 2026.

Wipe days

How often does a wipe happen on Rust Oblivion - Private Build Server, and at what time?

With no fixed rhythm, Rust Oblivion - Private Build Server wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 34 days 11 hours ago the current world was made.

On Rust Oblivion - Private Build Server, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 5 when it didn't hold.

Lists and tags

What should you understand from the tags Rust Oblivion - Private Build Server carries?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Rust Oblivion - Private Build Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust Oblivion - Private Build Server appear in?

You will find Rust Oblivion - Private Build Server on the following Rust Data Lab lists: Modded Rust servers, measured and Rust build and creative servers. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

How does Rust Oblivion - Private Build Server compare with other servers in the rankings?

Player hours over the last week put Rust Oblivion - Private Build Server at #13,372, inside the top 61% of ranked servers.

How full is Rust Oblivion - Private Build Server right now?

Rust Oblivion - Private Build Server is offline at the moment; the last sighting was 34 days 10 hours ago.

How to join

What steps get you onto Rust Oblivion - Private Build Server?

You can connect by pressing F1 in Rust and entering client.connect 79.135.127.30:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.