Rust Data LabData lab · live
Live readings Servers11,770 Players75,264 Populated3,495 Fresh wipes · 3h241 Sampled every 5 min

Element card · group Official · atomic number 1,003, its rank

[EU] Facepunch 8

Online 79.137.98.10:28015 checked 7m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 8/ 350 2% full Room to join
7-day average9peak 23
Rank · atomic number#1,003top 5%
Last wipe28d agomonthly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

wipe-day peak63players, last three wipes

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 63, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago 63 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 184
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 184/ 250
  2. 2 Ru Rusty Moose |E… 127
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average 127/ 200
  3. 3 Ru Rustafied.com … 68
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 123 on average 68/ 100
  4. 4 Ma Magic Rust — L… 80
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 119 on average 80/ 300
  5. 5 Ru Rusty Moose |E… 75
    Rusty Moose |EU Small| EU · groups of 8+ · monthly · 68 on average 75/ 200
  6. 6 Ma MANHUNT | ДЛЯ … 16
    MANHUNT | ДЛЯ НОВИЧКОВ | КЛАССИКА | 22.10 EU · groups of 16+ · monthly · 45 on average 16/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on [EU] Facepunch 8?

[EU] Facepunch 8 runs a procedural map of size 4,500 with seed 1376277816; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on [EU] Facepunch 8?

No gather rate appears in the name of [EU] Facepunch 8. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The in-game Official tab of Rust includes it. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.

About the server

Which location is [EU] Facepunch 8 based in?

Going by its name rather than a tag, [EU] Facepunch 8 points to Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 79.137.98.10:28015.

What Rust version does [EU] Facepunch 8 currently run?

On Windows, [EU] Facepunch 8 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [EU] Facepunch 8 stay online?

Right now, [EU] Facepunch 8 is reachable. About 9 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does [EU] Facepunch 8 hold a steady performance?

In the last 48 hours, it averaged 219 server fps, with a low of 199. The entity count reached 136,815, including buildings, deployables and all other world items. Up to 6,356 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on [EU] Facepunch 8?

Wiping once a month with the force wipe is what [EU] Facepunch 8 does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 28 days 5 hours ago. Its tags set out a wipe schedule of once a month.

On [EU] Facepunch 8, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 63 players. 2 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on [EU] Facepunch 8?

These are the tags [EU] Facepunch 8 makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): Player slots: 350; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [EU] Facepunch 8 appear in?

These themed Rust Data Lab lists carry [EU] Facepunch 8: Rust tutorial servers: the live sample, EU Rust servers, measured, Official Rust servers and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who is behind [EU] Facepunch 8?

124 other servers we track publish a playrust.com hostname as well, which makes one operator the likely runner of them and [EU] Facepunch 8.

Population

Against other Rust servers, where does [EU] Facepunch 8 place?

Player hours over the last week put [EU] Facepunch 8 at #1,003, inside the top 5% of ranked servers.

How many players does [EU] Facepunch 8 have at the moment?

Of 350 slots, 8 are taken on [EU] Facepunch 8 right now. A seven-day sample gives 9 players on average and 23 at the top. The busiest point in the last 48 hours came at 15:00 UTC, averaging 14 players.

Connection

What is the way to join [EU] Facepunch 8?

Open the console with F1 in Rust and type client.connect 79.137.98.10:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp350
Max players Player slots: 350.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Other

sc2
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.