Rust Data LabData lab · live
Live readings Servers11,892 Players103,409 Populated3,969 Fresh wipes · 3h496 Sampled every 5 min

Element card · group Modded · atomic number 7,485, its rank

nameserver

Offline 79.139.172.198:28015 checked 7h ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak 1
Rank · atomic number#7,485top 34%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75110:0012:0006:0008:0010:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep29 Sep2 Oct22 Oct25 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap31 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 24

The first 48 hours of its last wipes

Mon 26 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 05:27 UTC3d ago 1 – running 0
Fri 25 Sep, 06:01 UTC34d ago 1 halved by day 24 31 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on nameserver?

The map on nameserver is procedural, made by the game.

What settings and rules apply on nameserver?

Nothing in the name of nameserver gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts nameserver?

There is no region on record for nameserver. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 79.139.172.198:28015 is the address it uses.

What Rust version does nameserver currently run?

On Windows, nameserver is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is nameserver for staying online?

Right now nameserver is offline, with its last appearance 7 hours ago. For the last 7 full days, 18 of 168 hours were online, giving 11% uptime. It first appeared to Rust Data Lab on 25 September 2026.

Wipes and resets

When does nameserver wipe, and how often?

The record holds too few of nameserver's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 days 13 hours ago.

How does nameserver look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 6 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 24 when it didn't hold.

Tags, lists

How should you read the tags on nameserver?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list nameserver publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does nameserver come up?

The Rust Data Lab lists that include nameserver are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does nameserver hold among Rust servers?

Player hours over the last week put nameserver at #7,485, inside the top 34% of ranked servers.

How full is nameserver right now?

The last recorded sighting of nameserver was 7 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 12:00 UTC, at 1 players.

How to join

How can you connect to nameserver?

In Rust, press F1 and enter client.connect 79.139.172.198:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players Player slots: 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.