Rust Data LabData lab · live
Live readings Servers11,640 Players44,156 Populated3,059 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Modded · atomic number 14,305, its rank

TournamentArena LOCAL TEST

Offline 79.139.208.40:28015 checked 32d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#14,305top 61%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep29 Sep1 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 13:29 UTC32d ago 1 – running 1
Thu 24 Sep, 14:10 UTC34d ago 1 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What rules has TournamentArena LOCAL TEST set, and what settings are in force?

The name of TournamentArena LOCAL TEST carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

What region hosts TournamentArena LOCAL TEST?

Nothing about a region is published by TournamentArena LOCAL TEST. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 79.139.208.40:28015.

On what Rust version does TournamentArena LOCAL TEST operate?

Rust network protocol 2633 and build 165217 on Windows is what TournamentArena LOCAL TEST uses. The protocol must match for you to join; Steam will update your game.

How reliably does TournamentArena LOCAL TEST stay online?

TournamentArena LOCAL TEST is not online at the moment; the last sighting was 32 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 24 September 2026.

Wipes and resets

When does TournamentArena LOCAL TEST wipe, and how often?

Too few wipes are on record for TournamentArena LOCAL TEST to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 32 days 18 hours ago.

How does TournamentArena LOCAL TEST look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 1 hours in.

Where it appears

What should you understand from the tags TournamentArena LOCAL TEST carries?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list TournamentArena LOCAL TEST publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does TournamentArena LOCAL TEST appear in?

You will find TournamentArena LOCAL TEST on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does TournamentArena LOCAL TEST hold among Rust servers?

The seven-day player-hours table has TournamentArena LOCAL TEST at #14,305, in the top 61% of ranked servers.

How many players does TournamentArena LOCAL TEST have at the moment?

TournamentArena LOCAL TEST is offline at the moment; the last sighting was 32 days 17 hours ago.

How to join

How can you connect to TournamentArena LOCAL TEST?

In Rust, press F1 and enter client.connect 79.139.208.40:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build It runs build 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.