Rust Data LabData lab · live
Live readings Servers11,867 Players86,491 Populated4,000 Fresh wipes · 3h170 Sampled every 5 min

Element card · group Modded · atomic number 13,909, its rank

My Rust JUNIOR

Offline 79.168.95.72:28015 checked 24d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#13,909top 61%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:17 UTC24d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Sh ShockRust | Bl… 183
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    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129/ 100
  3. 3 Re RETRO RUST #1 … 165
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  4. 4 Ru RustSpain.com … 30
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 30/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 150
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 150/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 56
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Quick answers

from the figures on this page

Settings and map

What map is in play on My Rust JUNIOR?

The map on My Rust JUNIOR is procedural, made by the game.

What rules has My Rust JUNIOR set, and what settings are in force?

Nothing in the name of My Rust JUNIOR gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does My Rust JUNIOR sit?

There is no region on record for My Rust JUNIOR. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 79.168.95.72:28015 is the address it uses.

What Rust version does My Rust JUNIOR currently run?

On Windows, My Rust JUNIOR is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is My Rust JUNIOR for staying online?

Currently offline, My Rust JUNIOR was last seen 24 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

What is the wiping pattern on My Rust JUNIOR?

The record holds too few of My Rust JUNIOR's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 7 hours ago.

What does a typical wipe day on My Rust JUNIOR involve?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on My Rust JUNIOR?

These are the tags My Rust JUNIOR makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My Rust JUNIOR appear in?

The Rust Data Lab lists that include My Rust JUNIOR are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does My Rust JUNIOR place?

The seven-day player-hours table has My Rust JUNIOR at #13,909, in the top 61% of ranked servers.

How full is My Rust JUNIOR right now?

The last recorded sighting of My Rust JUNIOR was 24 days 5 hours ago, and it is offline now.

Getting on

What steps get you onto My Rust JUNIOR?

Open the console with F1 in Rust and type client.connect 79.168.95.72:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.