Rust Data LabData lab · live
Live readings Servers11,819 Players71,592 Populated3,741 Fresh wipes · 3h136 Sampled every 5 min

Element card · group Modded · atomic number 10,135, its rank

Operational Control Center

Offline 79.223.239.140:28025 checked 2h ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 3 33% full Room to join
7-day average0peak 1
Rank · atomic number#10,135top 46%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75119:0017:0018:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 113
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  4. 4 Ru RustSpain.com … 29
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  5. 5 Ru 404 RUST 2Х|ДЛ… 115
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  6. 6 Ru 404 RUST 2Х|ДЛ… 35
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Quick answers

from the figures on this page

Map and rules

How is Operational Control Center configured, and what rules apply?

Nothing in the name of Operational Control Center gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Operational Control Center?

No region is published by Operational Control Center. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 79.223.239.140:28025 is the address it uses.

What Rust version does Operational Control Center currently run?

On Windows, Operational Control Center is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Operational Control Center for staying online?

Currently offline, Operational Control Center was last seen 2 hours ago. 1 of 24 hours were up in the last 1 full day, which works out at 4%. On 25 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does Operational Control Center wipe, and how often?

The record holds too few of Operational Control Center's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 4 days 9 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on Operational Control Center?

These are the tags Operational Control Center makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): Player slots: 3; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Operational Control Center appear in?

These themed Rust Data Lab lists carry Operational Control Center: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Operational Control Center hold among Rust servers?

Operational Control Center sits at #10,135 for seven-day player hours, placing it in the top 46% of ranked servers.

How many players does Operational Control Center have at the moment?

No live signal from Operational Control Center right now, which was last seen 2 hours ago. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 18:00 UTC, when the average was 1 players.

How to join

What is the way to join Operational Control Center?

In Rust, press F1 and enter client.connect 79.223.239.140:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp3
Max players Player slots: 3.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.