Element card · group Modded · atomic number 15,226, its rank
TML Dev
Offline 80.0.58.86:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 00:55 UTC14d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on TML Dev?
A procedural map runs on TML Dev, generated by the game.
What rules has TML Dev set, and what settings are in force?
Nothing in the name of TML Dev gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
About the server
Which location is TML Dev based in?
No region is published by TML Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 80.0.58.86:28015.
What Rust version does TML Dev currently run?
Rust network protocol 2634 and build 167781 on Windows is what TML Dev uses. The protocol must match for you to join; Steam will update your game.
How reliably does TML Dev stay online?
TML Dev is not online at the moment; the last sighting was 13 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 12 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does TML Dev wipe, and how often?
TML Dev's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 12 hours ago.
On TML Dev, what happens when wipe day arrives?
Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.
Lists and tags
Which meanings sit behind the tags on TML Dev?
These are the tags TML Dev makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does TML Dev come up?
The Rust Data Lab lists that include TML Dev are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
How does TML Dev compare with other servers in the rankings?
The seven-day player-hours table has TML Dev at #15,226, in the top 70% of ranked servers.
How many players does TML Dev have at the moment?
No live signal from TML Dev right now, which was last seen 13 days 20 hours ago.
How to join
How can you connect to TML Dev?
Open the console with F1 in Rust and type client.connect 80.0.58.86:28015. The Launch Rust button on this page does the same job through Steam.