Element card · group Modded · atomic number 15,199, its rank
Outpost Dev (local)
Offline 80.123.69.14:28215 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Outpost Dev (local)?
A procedural map runs on Outpost Dev (local), generated by the game.
How is Outpost Dev (local) configured, and what rules apply?
The name of Outpost Dev (local) carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
In what location does Outpost Dev (local) sit?
No region is published by Outpost Dev (local). Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 80.123.69.14:28215.
On what Rust version does Outpost Dev (local) operate?
Rust network protocol 2634 and build 167058 on Windows is what Outpost Dev (local) uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Outpost Dev (local) stay up, and how reliable is its uptime?
Right now Outpost Dev (local) is offline, with its last appearance 14 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 7 October 2026.
Wipes and resets
When does Outpost Dev (local) wipe, and how often?
The record holds too few of Outpost Dev (local)'s wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 18 hours ago.
Tags, lists
Which meanings sit behind the tags on Outpost Dev (local)?
These are the tags Outpost Dev (local) makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Outpost Dev (local) come up?
These themed Rust Data Lab lists carry Outpost Dev (local): Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Outpost Dev (local) place?
Outpost Dev (local) sits at #15,199 for seven-day player hours, placing it in the top 70% of ranked servers.
How full is Outpost Dev (local) right now?
No live signal from Outpost Dev (local) right now, which was last seen 14 days 9 hours ago.
Connection
How can you connect to Outpost Dev (local)?
In Rust, press F1 and enter client.connect 80.123.69.14:28215. Or click Launch Rust here to open Rust via Steam and connect automatically.