Rust Data LabData lab · live
Live readings Servers11,768 Players60,085 Populated3,517 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Modded · atomic number 15,892, its rank

Stolby Lobby Test

Offline 80.128.61.61:28015 checked 30d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 16 6% full Room to join
7-day average0peak –
Rank · atomic number#15,892top 66%
Last wipe31d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 10:54 UTC30d ago 1 – running 1
Sun 27 Sep, 14:16 UTC31d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 72
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Quick answers

from the figures on this page

Settings and map

How is Stolby Lobby Test configured, and what rules apply?

The name of Stolby Lobby Test carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

In what location does Stolby Lobby Test sit?

There is no region on record for Stolby Lobby Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 80.128.61.61:28015.

Which Rust version is Stolby Lobby Test on?

Rust network protocol 2633 and build 165217 on Windows is what Stolby Lobby Test uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Stolby Lobby Test stay online?

Currently offline, Stolby Lobby Test was last seen 30 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 27 September 2026.

Wipes and resets

How often does a wipe happen on Stolby Lobby Test, and at what time?

Too few wipes are on record for Stolby Lobby Test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days 8 hours ago.

On Stolby Lobby Test, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 10 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on Stolby Lobby Test?

The game's server browser reads the tags Stolby Lobby Test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp16 (Max players): 16 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Stolby Lobby Test appear in?

The Rust Data Lab lists that include Stolby Lobby Test are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, where does Stolby Lobby Test place?

Player hours over the last week put Stolby Lobby Test at #15,892, inside the top 66% of ranked servers.

What does the current player count on Stolby Lobby Test tell you?

No live signal from Stolby Lobby Test right now, which was last seen 30 days 2 hours ago.

Getting on

What steps get you onto Stolby Lobby Test?

Open the console with F1 in Rust and type client.connect 80.128.61.61:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp16
Max players 16 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.