Element card · group Modded · atomic number 13,355, its rank
insprd local test
Offline 80.187.121.122:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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- 3 Re RETRO RUST #1 … 136
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Quick answers
from the figures on this pageMap and rules
What map is in play on insprd local test?
A procedural map runs on insprd local test, generated by the game.
How is insprd local test configured, and what rules apply?
Nothing in the name of insprd local test gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts insprd local test?
Nothing about a region is published by insprd local test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 80.187.121.122:28015 is the address it uses.
What Rust version does insprd local test currently run?
On Windows, insprd local test is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.
Does insprd local test stay up, and how reliable is its uptime?
Currently offline, insprd local test was last seen 40 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on insprd local test, and at what time?
Too few wipes are on record for insprd local test to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 45 days 2 hours ago.
Where it appears
Which meanings sit behind the tags on insprd local test?
The game's server browser reads the tags insprd local test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does insprd local test appear in?
You will find insprd local test on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does insprd local test place?
insprd local test sits at #13,355 for seven-day player hours, placing it in the top – of ranked servers.
How full is insprd local test right now?
insprd local test is offline at the moment; the last sighting was 40 days 20 hours ago.
Connection
What steps get you onto insprd local test?
You can connect by pressing F1 in Rust and entering client.connect 80.187.121.122:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.