Element card · group Modded · atomic number 15,998, its rank
insprd local test
Offline 80.187.121.74:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
How is insprd local test configured, and what rules apply?
Nothing in the name of insprd local test gives a gather rate. Group size is capped at 10 players. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is insprd local test based in?
With no region published, insprd local test still carries the region code fra. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 80.187.121.74:28015.
What Rust version does insprd local test currently run?
On Windows, insprd local test is running Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does insprd local test stay online?
insprd local test is not online at the moment; the last sighting was 24 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.
Wipe schedule
When does insprd local test wipe, and how often?
insprd local test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 15 hours ago.
Lists and tags
How should you read the tags on insprd local test?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts10 (Group limit): Teams cap at 10 players; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rfra (Region code): The server's code for its region is fra; ^c (Creative): No gathering here, just sandbox building of your choosing; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^j (Battle royale): It plays as a battle royale: loot, fight, and the zone closes; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list insprd local test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does insprd local test appear in?
These themed Rust Data Lab lists carry insprd local test: Modded Rust servers, measured, Aim training servers, measured live, Rust build and creative servers and Creative Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does insprd local test place?
Player hours over the last week put insprd local test at #15,998, inside the top 70% of ranked servers.
How full is insprd local test right now?
No live signal from insprd local test right now, which was last seen 24 days 21 hours ago.
How to join
What steps get you onto insprd local test?
You can connect by pressing F1 in Rust and entering client.connect 80.187.121.74:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.