Element card · group Modded · atomic number 15,471, its rank
insprd local test
Offline 80.187.122.75:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What settings and rules apply on insprd local test?
The name of insprd local test carries no gather rate. Groups top out at 10 players. Play runs as minigames & battle royale, battle royale, Bedwars, parkour and arenas. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does insprd local test sit?
With no region published, insprd local test still carries the region code fra. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 80.187.122.75:28015.
On what Rust version does insprd local test operate?
On Windows, insprd local test is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.
Does insprd local test stay up, and how reliable is its uptime?
Right now insprd local test is offline, with its last appearance 34 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 17 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on insprd local test, and at what time?
The record holds too few of insprd local test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 47 days 8 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on insprd local test?
The game's server browser reads the tags insprd local test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts10 (Group limit): Teams cap at 10 players; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): Build number: 163794; ptrak (Networking): This runs on RakNet, the standard layer; $rfra (Region code): Its region code reads fra; ^c (Creative): No gathering here, just sandbox building of your choosing; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^j (Battle royale): Collect loot, then fight as the zone comes in; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does insprd local test appear in?
These themed Rust Data Lab lists carry insprd local test: Modded Rust servers, measured, Aim training servers, measured live, Rust build and creative servers and Creative Rust servers. You can find it on the server list by applying these filters: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does insprd local test hold among Rust servers?
insprd local test sits at #15,471 for seven-day player hours, placing it in the top 71% of ranked servers.
How many players does insprd local test have at the moment?
The last recorded sighting of insprd local test was 34 days 18 hours ago, and it is offline now.
Connection
How can you connect to insprd local test?
You can connect by pressing F1 in Rust and entering client.connect 80.187.122.75:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.