Rust Data LabData lab · live
Live readings Servers11,630 Players46,342 Populated3,160 Fresh wipes · 3h93 Sampled every 5 min

Element card · group Modded · atomic number 15,471, its rank

insprd local test

Offline 80.187.122.75:28015 checked 34d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,471top 71%
Last wipe47d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 56
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 112 on average 56/ 999
  2. 2 Bu [NA] Builders … 47
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 47/ 999
  3. 3 Ru [AU] Rusticate… 98
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 98/ 150
  4. 4 At Atlas // CSL -… 75
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average 75/ 100
  5. 5 Aq AQRUX RUST BUI… 18
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average 18/ 100
  6. 6 Ko KoalaKopters -… 22

Quick answers

from the figures on this page

Settings and map

What settings and rules apply on insprd local test?

The name of insprd local test carries no gather rate. Groups top out at 10 players. Play runs as minigames & battle royale, battle royale, Bedwars, parkour and arenas. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does insprd local test sit?

With no region published, insprd local test still carries the region code fra. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 80.187.122.75:28015.

On what Rust version does insprd local test operate?

On Windows, insprd local test is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.

Does insprd local test stay up, and how reliable is its uptime?

Right now insprd local test is offline, with its last appearance 34 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 17 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on insprd local test, and at what time?

The record holds too few of insprd local test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 47 days 8 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on insprd local test?

The game's server browser reads the tags insprd local test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts10 (Group limit): Teams cap at 10 players; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): Build number: 163794; ptrak (Networking): This runs on RakNet, the standard layer; $rfra (Region code): Its region code reads fra; ^c (Creative): No gathering here, just sandbox building of your choosing; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^j (Battle royale): Collect loot, then fight as the zone comes in; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does insprd local test appear in?

These themed Rust Data Lab lists carry insprd local test: Modded Rust servers, measured, Aim training servers, measured live, Rust build and creative servers and Creative Rust servers. You can find it on the server list by applying these filters: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does insprd local test hold among Rust servers?

insprd local test sits at #15,471 for seven-day player hours, placing it in the top 71% of ranked servers.

How many players does insprd local test have at the moment?

The last recorded sighting of insprd local test was 34 days 18 hours ago, and it is offline now.

Connection

How can you connect to insprd local test?

You can connect by pressing F1 in Rust and entering client.connect 80.187.122.75:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$rfra,v2633,^c,^e,^d,^j,gmrust,cs163794,ts10,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts10
Group limit Teams cap at 10 players.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163794
Build Build number: 163794.
ptrak
Networking This runs on RakNet, the standard layer.
$rfra
Region code Its region code reads fra.

Gameplay

^c
Creative No gathering here, just sandbox building of your choosing.
^e
Minigames This one hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.
^j
Battle royale Collect loot, then fight as the zone comes in.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.