Rust Data LabData lab · live
Live readings Servers11,886 Players104,326 Populated3,964 Fresh wipes · 3h514 Sampled every 5 min

Element card · group Modded · atomic number 15,479, its rank

PhoenixFireTigerLocalTest

Offline 80.208.56.246:28985 checked 16d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,479top 71%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:50 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on PhoenixFireTigerLocalTest?

The map on PhoenixFireTigerLocalTest is procedural, made by the game.

What settings and rules apply on PhoenixFireTigerLocalTest?

Nothing in the name of PhoenixFireTigerLocalTest gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

In what location does PhoenixFireTigerLocalTest sit?

No region is published by PhoenixFireTigerLocalTest. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 80.208.56.246:28985.

Which Rust version is PhoenixFireTigerLocalTest on?

Rust network protocol 2631 and build 156583 on Windows is what PhoenixFireTigerLocalTest uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does PhoenixFireTigerLocalTest stay online?

Currently offline, PhoenixFireTigerLocalTest was last seen 16 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 12 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on PhoenixFireTigerLocalTest?

The record holds too few of PhoenixFireTigerLocalTest's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 22 hours ago.

On PhoenixFireTigerLocalTest, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

What should you understand from the tags PhoenixFireTigerLocalTest carries?

The game's server browser reads the tags PhoenixFireTigerLocalTest publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2631 (Protocol): To join, your game must match protocol 2631; cs156583 (Build): It runs build 156583; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does PhoenixFireTigerLocalTest come up?

These themed Rust Data Lab lists carry PhoenixFireTigerLocalTest: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does PhoenixFireTigerLocalTest hold among Rust servers?

The seven-day player-hours table has PhoenixFireTigerLocalTest at #15,479, in the top 71% of ranked servers.

How many players does PhoenixFireTigerLocalTest have at the moment?

The last recorded sighting of PhoenixFireTigerLocalTest was 16 days 22 hours ago, and it is offline now.

Getting on

What is the way to join PhoenixFireTigerLocalTest?

Open the console with F1 in Rust and type client.connect 80.208.56.246:28985. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2631,gmrust,cs156583,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team, the default the game ships with.
v2631
Protocol To join, your game must match protocol 2631.
cs156583
Build It runs build 156583.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.