Element card · group Modded · atomic number 13,263, its rank
TroubleChute
Offline 80.208.67.168:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on TroubleChute?
Generated by the game, the map on TroubleChute is procedural.
What settings and rules apply on TroubleChute?
The name of TroubleChute carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
About the server
In what location does TroubleChute sit?
No region is published by TroubleChute. Rust Data Lab shows a server's stated location, not a verified position of the machine. 80.208.67.168:28015 is the address it uses.
Which Rust version is TroubleChute on?
On Windows, TroubleChute is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is TroubleChute for staying online?
Right now TroubleChute is offline, with its last appearance 43 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 15 September 2026.
Wipes and resets
How often does a wipe happen on TroubleChute, and at what time?
TroubleChute's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 days 15 hours ago.
Tags, lists
What should you understand from the tags TroubleChute carries?
These are the tags TroubleChute makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TroubleChute come up?
These themed Rust Data Lab lists carry TroubleChute: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How does TroubleChute compare with other servers in the rankings?
Player hours over the last week put TroubleChute at #13,263, inside the top – of ranked servers.
How full is TroubleChute right now?
The last recorded sighting of TroubleChute was 43 days 12 hours ago, and it is offline now.
Getting on
How can you connect to TroubleChute?
Open the console with F1 in Rust and type client.connect 80.208.67.168:28015. The Launch Rust button on this page does the same job through Steam.