Rust Data LabData lab · live
Live readings Servers11,694 Players65,057 Populated3,474 Fresh wipes · 3h116 Sampled every 5 min

Element card · group Modded · atomic number 15,411, its rank

MS Project | SOLO/DUO

Online 80.221.91.195:28015 checked 10m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 25 0% full Room to join
7-day average0peak –
Rank · atomic number#15,411top 69%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctSat 26 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:05 UTC12d ago 0 – running 0
Sat 26 Sep, 09:07 UTC32d ago 1 halved by day 1 19.5 days 1
Thu 17 Sep, 20:03 UTC40d ago 1 halved by day 1 8.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 186
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  4. 4 Ru 404 RUST 2Х|ДЛ… 129
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  5. 5 Ru RustSpain.com … 15
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Quick answers

from the figures on this page

Server setup

What map is in play on MS Project | SOLO/DUO?

A procedural map of size 3,500 with seed 150644954 runs on MS Project | SOLO/DUO, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on MS Project | SOLO/DUO?

Nothing in the name of MS Project | SOLO/DUO gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts MS Project | SOLO/DUO?

No region is published by MS Project | SOLO/DUO. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 80.221.91.195:28015.

What Rust version does MS Project | SOLO/DUO currently run?

Rust network protocol 2633 and build 162929 on Linux is what MS Project | SOLO/DUO uses. The protocol must match for you to join; Steam will update your game.

How reliably does MS Project | SOLO/DUO stay online?

At the moment, MS Project | SOLO/DUO is online. The uptime it reports suggests it restarted roughly 23 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is MS Project | SOLO/DUO known for smooth running?

The last 48 hours show an average of 237 server fps and a minimum of 227. The entity count reached 72,127, including buildings, deployables and all other world items. Up to 2,984 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does MS Project | SOLO/DUO wipe, and how often?

With no fixed rhythm, MS Project | SOLO/DUO wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 15 hours ago.

How does MS Project | SOLO/DUO look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

How should you read the tags on MS Project | SOLO/DUO?

gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): It has 25 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs162929 (Build): Build number: 162929; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list MS Project | SOLO/DUO publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does MS Project | SOLO/DUO come up?

These themed Rust Data Lab lists carry MS Project | SOLO/DUO: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does MS Project | SOLO/DUO hold among Rust servers?

MS Project | SOLO/DUO sits at #15,411 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does MS Project | SOLO/DUO have at the moment?

Of 25 slots, 0 are taken on MS Project | SOLO/DUO right now. The past week gives an average of 0 players.

Getting on

What steps get you onto MS Project | SOLO/DUO?

You can connect by pressing F1 in Rust and entering client.connect 80.221.91.195:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2633,gmrust,cs162929,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp25
Max players It has 25 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs162929
Build Build number: 162929.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.