Element card · group Modded · atomic number 13,012, its rank
TEST
Offline 80.237.93.157:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:24 UTC11d ago | 2 | – | running | 1 |
| Sat 10 Oct, 17:49 UTC17d ago | 4 | held half | 5.8 days | 2 |
| Thu 8 Oct, 10:15 UTC19d ago | 3 | held half | 2.3 days | 0 |
| Wed 7 Oct, 16:54 UTC20d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 21:55 UTC30d ago | 2 | halved by day 4 | 9.8 days | 0 |
| Sat 26 Sep, 16:38 UTC31d ago | 6 | – | 1.2 days | 3 |
| Fri 25 Sep, 12:22 UTC32d ago | 6 | – | 1.2 days | 0 |
| Wed 23 Sep, 18:18 UTC34d ago | 2 | – | 1.8 days | 0 |
| Sat 19 Sep, 06:52 UTC39d ago | 5 | halved by day 2 | 4.5 days | 1 |
| Fri 18 Sep, 16:51 UTC39d ago | 5 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on TEST?
A procedural map runs on TEST, generated by the game.
What rules has TEST set, and what settings are in force?
The name of TEST carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is disabled.
About the server
In what location does TEST sit?
No region is published by TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 80.237.93.157:28015.
On what Rust version does TEST operate?
On Windows, TEST is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does TEST stay online?
Currently offline, TEST was last seen 9 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on TEST?
There is no next wipe to predict for TEST, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 17 hours ago.
On TEST, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 22 hours after it began. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. The crowd fell below half by day 4 when it didn't hold.
Where it appears
Which meanings sit behind the tags on TEST?
These are the tags TEST makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does TEST appear in?
These themed Rust Data Lab lists carry TEST: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, where does TEST place?
TEST sits at #13,012 for seven-day player hours, placing it in the top 59% of ranked servers.
How full is TEST right now?
The last recorded sighting of TEST was 9 days 14 hours ago, and it is offline now.
Connection
What is the way to join TEST?
In Rust, press F1 and enter client.connect 80.237.93.157:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.