Element card · group Modded · atomic number 5,989, its rank
Magic Dev
Online 80.242.59.110:10000 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 17:42 UTC5d ago | 2 | – | running | 0 |
| Fri 23 Oct, 13:45 UTC6d ago | 1 | – | 1.2 days | 0 |
| Thu 22 Oct, 16:27 UTC7d ago | 1 | – | 0.9 days | 0 |
| Wed 14 Oct, 07:28 UTC15d ago | 5+1 queue | halved by day 3 | 8.4 days | 0 |
| Tue 13 Oct, 11:55 UTC16d ago | 2 | – | 0.8 days | 0 |
| Fri 9 Oct, 13:43 UTC20d ago | 1 | halved by day 1 | 3.9 days | 0 |
| Wed 23 Sep, 15:17 UTC36d ago | 1 | halved by day 1 | 15.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Magic Dev?
The map on Magic Dev is procedural at size 4,500 with seed 1886581633, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: BAЙП ПPЯMO CEЙЧAC!.
How is Magic Dev configured, and what rules apply?
Nothing in the name of Magic Dev gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
What region hosts Magic Dev?
Nothing about a region is published by Magic Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. 80.242.59.110:10000 is the address it uses.
What Rust version does Magic Dev currently run?
Rust network protocol 2635 and build 168909 on Windows is what Magic Dev uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Magic Dev for staying online?
At the moment, Magic Dev is online. According to the uptime it reports, the last restart was about 5 days 7 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
How well does Magic Dev perform?
In the last 48 hours, it averaged 39 server fps, with a low of 10. The maximum entity count was 99,108, covering buildings, deployables and all else in the world. Memory use peaked at 3,468 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does Magic Dev wipe, and how often?
With no fixed rhythm, Magic Dev wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 9 hours ago the current world was made.
What does a typical wipe day on Magic Dev involve?
At their busiest, recent wipes averaged 1 players. 41 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 2 when it didn't hold.
Lists and tags
What should you understand from the tags Magic Dev carries?
These are the tags Magic Dev makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp200 (Max players): It has 200 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; jp0 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Magic Dev come up?
These themed Rust Data Lab lists carry Magic Dev: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, where does Magic Dev place?
Magic Dev sits at #5,989 for seven-day player hours, placing it in the top 27% of ranked servers.
What does the current player count on Magic Dev tell you?
At the moment Magic Dev has 0 of its 200 slots filled. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 08:00 UTC, when the average was 1 players.
Getting on
How can you connect to Magic Dev?
In Rust, press F1 and enter client.connect 80.242.59.110:10000. Or click Launch Rust here to open Rust via Steam and connect automatically.