Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h168 Sampled every 5 min

Element card · group Modded · atomic number 16,363, its rank

sran' inc. | STAGING (aux01)

Offline 80.242.59.137:35510 checked 34d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 1000 0% full Room to join
7-day average0peak –
Rank · atomic number#16,363top 71%
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 25 SepThu 24 SepThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 05:24 UTC34d ago 0 – running 0
Thu 24 Sep, 18:03 UTC35d ago 0 – 0.5 days 0
Thu 24 Sep, 11:32 UTC35d ago 0 – 0.3 days 0
Thu 24 Sep, 04:29 UTC35d ago 0 – 0.3 days 0
Wed 23 Sep, 22:15 UTC36d ago 0 – 0.3 days 0
Wed 23 Sep, 15:28 UTC36d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 36
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  4. 4 Ru 404 RUST 2Х|ДЛ… 10
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 10/ 700
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  6. 6 Ru RustSpain.com … 182
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Quick answers

from the figures on this page

Settings and map

What map is in play on sran' inc. | STAGING (aux01)?

The map on sran' inc. | STAGING (aux01) is procedural at size 4,500 with seed 789552, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: SRAN MAP.

How is sran' inc. | STAGING (aux01) configured, and what rules apply?

The name of sran' inc. | STAGING (aux01) carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server details

Which location is sran' inc. | STAGING (aux01) based in?

Nothing about a region is published by sran' inc. | STAGING (aux01). Rust Data Lab shows a server's stated location, not a verified position of the machine. 80.242.59.137:35510 is the address it uses.

On what Rust version does sran' inc. | STAGING (aux01) operate?

Rust network protocol 2633 and build 165585 on Windows is what sran' inc. | STAGING (aux01) uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does sran' inc. | STAGING (aux01) stay up, and how reliable is its uptime?

sran' inc. | STAGING (aux01) is not online at the moment; the last sighting was 34 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 September 2026.

Wipes and resets

When does sran' inc. | STAGING (aux01) wipe, and how often?

With no fixed rhythm, sran' inc. | STAGING (aux01) wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 19 hours ago.

On sran' inc. | STAGING (aux01), what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on sran' inc. | STAGING (aux01)?

gmrust (Game mode): Survival in the standard Rust style; mp1000 (Max players): 1,000 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165585 (Build): It runs build 165585; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon: that is the tag list sran' inc. | STAGING (aux01) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does sran' inc. | STAGING (aux01) come up?

You will find sran' inc. | STAGING (aux01) on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, where does sran' inc. | STAGING (aux01) place?

sran' inc. | STAGING (aux01) sits at #16,363 for seven-day player hours, placing it in the top 71% of ranked servers.

How many players does sran' inc. | STAGING (aux01) have at the moment?

The last recorded sighting of sran' inc. | STAGING (aux01) was 34 days 10 hours ago, and it is offline now.

Getting on

What is the way to join sran' inc. | STAGING (aux01)?

Open the console with F1 in Rust and type client.connect 80.242.59.137:35510. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/sran.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2633,gmrust,cs165585,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp1000
Max players 1,000 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165585
Build It runs build 165585.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.