Rust Data LabData lab · live
Live readings Servers11,766 Players66,169 Populated3,487 Fresh wipes · 3h192 Sampled every 5 min

Element card · group Modded · atomic number 15,318, its rank

DezLife Test

Offline 80.242.59.83:35070 checked 6d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,318top 69%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 10:35 UTC10d ago 0 – running 0
Sat 17 Oct, 20:05 UTC11d ago 0 – 1.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on DezLife Test?

DezLife Test runs a procedural map of size 3,500 with seed 1279030559; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on DezLife Test?

The name of DezLife Test carries no gather rate. You get up to 150 players per group. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

Which location is DezLife Test based in?

There is no region on record for DezLife Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 80.242.59.83:35070.

On what Rust version does DezLife Test operate?

Rust network protocol 2634 and build 167781 on Windows is what DezLife Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does DezLife Test stay up, and how reliable is its uptime?

Currently offline, DezLife Test was last seen 6 days 7 hours ago. It was online for 21 of 168 hours in the last 7 full days, which is 12% uptime. It first appeared to Rust Data Lab on 17 October 2026.

Wipes and resets

When does DezLife Test wipe, and how often?

The record holds too few of DezLife Test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 6 days 22 hours ago the current world was made.

What does a typical wipe day on DezLife Test involve?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on DezLife Test?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts150 (Group limit): No team may exceed 150; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list DezLife Test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does DezLife Test appear in?

The Rust Data Lab lists that include DezLife Test are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does DezLife Test compare with other servers in the rankings?

DezLife Test sits at #15,318 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is DezLife Test right now?

The last recorded sighting of DezLife Test was 6 days 7 hours ago, and it is offline now. The past week gives an average of 0 players.

Getting on

How can you connect to DezLife Test?

You can connect by pressing F1 in Rust and entering client.connect 80.242.59.83:35070, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts150,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts150
Group limit No team may exceed 150.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.