Rust Data LabData lab · live
Live readings Servers11,806 Players72,381 Populated3,700 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Modded · atomic number 15,348, its rank

Carbon Test server

Offline 80.47.14.21:28023 checked 1d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,348top 69%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0023:0001:0002:0004:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040022:0023:0001:0002:0004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 16:12 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Carbon Test server?

Carbon Test server runs a procedural map of size 3,000 with seed 836976; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Carbon Test server set, and what settings are in force?

No gather rate appears in the name of Carbon Test server. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Carbon Test server based in?

No region is published by Carbon Test server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 80.47.14.21:28023.

On what Rust version does Carbon Test server operate?

On Linux, Carbon Test server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Carbon Test server stay online?

Carbon Test server is not online at the moment; the last sighting was 40 hours ago. The uptime it reports suggests it restarted roughly 3 days 12 hours ago. For the last 7 full days, 86 of 168 hours were online, giving 51% uptime. It first appeared to Rust Data Lab on 19 October 2026.

Is Carbon Test server known for smooth running?

In the last 48 hours, it averaged 229 server fps, with a low of 209. Buildings, deployables and everything else in the world added up to as many as 47,783 entities. Memory use peaked at 3,126 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Carbon Test server?

The record holds too few of Carbon Test server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 5 days 5 hours ago the current world was made.

What does a typical wipe day on Carbon Test server involve?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on Carbon Test server?

The game's server browser reads the tags Carbon Test server publishes, which are gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Carbon Test server appear in?

The Rust Data Lab lists that include Carbon Test server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does Carbon Test server compare with other servers in the rankings?

The seven-day player-hours table has Carbon Test server at #15,348, in the top 69% of ranked servers.

How many players does Carbon Test server have at the moment?

The last recorded sighting of Carbon Test server was 40 hours ago, and it is offline now. The past week gives an average of 0 players.

Connection

What is the way to join Carbon Test server?

You can connect by pressing F1 in Rust and entering client.connect 80.47.14.21:28023, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.