Rust Data LabData lab · live
Live readings Servers11,657 Players49,583 Populated3,193 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Modded · atomic number 15,627, its rank

Rust Test Server

Offline 80.78.243.203:28015 checked 16d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak –
Rank · atomic number#15,627top 71%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 155
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  2. 2 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 123/ 100
  3. 3 Re RETRO RUST #1 … 182
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 182/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 95
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 95/ 700
  5. 5 Ru RustSpain.com … 5
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 5/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 40
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 40/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Test Server?

Generated by the game, the map on Rust Test Server is procedural.

How is Rust Test Server configured, and what rules apply?

No gather rate appears in the name of Rust Test Server. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Rust Test Server sit?

There is no region on record for Rust Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 80.78.243.203:28015.

Which Rust version is Rust Test Server on?

Rust network protocol 2634 and build 167398 on Linux is what Rust Test Server uses. The protocol must match for you to join; Steam will update your game.

Does Rust Test Server stay up, and how reliable is its uptime?

Rust Test Server is not online at the moment; the last sighting was 16 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 12 October 2026.

Wipe schedule

How often does a wipe happen on Rust Test Server, and at what time?

Too few wipes are on record for Rust Test Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 8 hours ago.

Lists and tags

Which meanings sit behind the tags on Rust Test Server?

These are the tags Rust Test Server makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): It has 150 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust Test Server appear in?

You will find Rust Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Rust Test Server hold among Rust servers?

The seven-day player-hours table has Rust Test Server at #15,627, in the top 71% of ranked servers.

What does the current player count on Rust Test Server tell you?

The last recorded sighting of Rust Test Server was 16 days 7 hours ago, and it is offline now.

Connection

How can you connect to Rust Test Server?

In Rust, press F1 and enter client.connect 80.78.243.203:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp150
Max players It has 150 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build It runs build 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.