Rust Data LabData lab · live
Live readings Servers11,657 Players32,896 Populated2,828 Fresh wipes · 3h79 Sampled every 5 min

Element card · group Modded · atomic number 15,275, its rank

Private Vanilla Rust Test

Offline 81.100.55.124:28015 checked 10d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,275top 70%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct21 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 18:30 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Private Vanilla Rust Test?

The map on Private Vanilla Rust Test is procedural, made by the game.

What rules has Private Vanilla Rust Test set, and what settings are in force?

No gather rate appears in the name of Private Vanilla Rust Test. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server details

What region hosts Private Vanilla Rust Test?

No region is published by Private Vanilla Rust Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. 81.100.55.124:28015 is the address it uses.

On what Rust version does Private Vanilla Rust Test operate?

On Linux, Private Vanilla Rust Test is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Private Vanilla Rust Test for staying online?

Right now Private Vanilla Rust Test is offline, with its last appearance 10 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 14 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Private Vanilla Rust Test?

The record holds too few of Private Vanilla Rust Test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 9 hours ago.

On Private Vanilla Rust Test, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on Private Vanilla Rust Test?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list Private Vanilla Rust Test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Private Vanilla Rust Test appear in?

These themed Rust Data Lab lists carry Private Vanilla Rust Test: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Private Vanilla Rust Test place?

The seven-day player-hours table has Private Vanilla Rust Test at #15,275, in the top 70% of ranked servers.

What does the current player count on Private Vanilla Rust Test tell you?

The last recorded sighting of Private Vanilla Rust Test was 10 days 12 hours ago, and it is offline now.

How to join

How can you connect to Private Vanilla Rust Test?

Open the console with F1 in Rust and type client.connect 81.100.55.124:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players It has 1 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.