Rust Data LabData lab · live
Live readings Servers11,624 Players41,406 Populated3,010 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Vanilla · atomic number 10,250, its rank

A Rust Server

Online 81.17.98.18:10006 checked 8m ago

vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,250top 46%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:48 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 92
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  2. 2 Ми МИНИ-КАРТА 2Х … 128
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  3. 3 Re RETRO RUST #1 … 124
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  4. 4 Ru 404 RUST 2Х|ДЛ… 44
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 44/ 700
  5. 5 Ru RustSpain.com … 3
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 19
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Quick answers

from the figures on this page

Settings and map

What map is in play on A Rust Server?

A Rust Server runs a procedural map of size 3,000 with seed 921798635; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is A Rust Server configured, and what rules apply?

The name of A Rust Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

About the server

Which location is A Rust Server based in?

There is no region on record for A Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 81.17.98.18:10006.

On what Rust version does A Rust Server operate?

On Linux, A Rust Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does A Rust Server stay up, and how reliable is its uptime?

Right now, A Rust Server is reachable. About 22 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does A Rust Server hold a steady performance?

Server fps averaged 90 over the last 48 hours, with 60 as the lowest. Buildings, deployables and everything else in the world added up to as many as 51,559 entities. The highest memory usage was 2,057 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does A Rust Server wipe, and how often?

A Rust Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 1 hours ago.

On A Rust Server, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on A Rust Server?

These are the tags A Rust Server makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does A Rust Server come up?

You will find A Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does A Rust Server hold among Rust servers?

Player hours over the last week put A Rust Server at #10,250, inside the top 46% of ranked servers.

How full is A Rust Server right now?

A Rust Server currently shows 0 players across 40 slots. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 08:00 UTC, when the average was 0 players.

Getting on

What steps get you onto A Rust Server?

In Rust, press F1 and enter client.connect 81.17.98.18:10006. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://rtcwaves.com/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.