Rust Data LabData lab · live
Live readings Servers11,829 Players86,322 Populated3,682 Fresh wipes · 3h405 Sampled every 5 min

Element card · group Modded · atomic number 14,285, its rank

EuroRust Dev Server

Offline 81.170.216.184:28018 checked 5d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average0peak 1
Rank · atomic number#14,285top 64%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep2 Oct15 Oct20 Oct24 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 07:58 UTC5d ago 1 – running 0
Sun 18 Oct, 15:29 UTC11d ago 1 – 5.7 days 1
Wed 14 Oct, 21:20 UTC15d ago 1 – 3.8 days 1
Wed 14 Oct, 07:14 UTC15d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on EuroRust Dev Server?

A procedural map of size 4,500 with seed 3486489 runs on EuroRust Dev Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

What settings and rules apply on EuroRust Dev Server?

Nothing in the name of EuroRust Dev Server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does EuroRust Dev Server sit?

There is no region on record for EuroRust Dev Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 81.170.216.184:28018.

Which Rust version is EuroRust Dev Server on?

Rust network protocol 2635 and build 168909 on Windows is what EuroRust Dev Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does EuroRust Dev Server stay up, and how reliable is its uptime?

EuroRust Dev Server is not online at the moment; the last sighting was 5 days 13 hours ago. For the last 7 full days, 1 of 168 hours were online, giving 1% uptime. On 27 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does EuroRust Dev Server wipe, and how often?

There is no next wipe to predict for EuroRust Dev Server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 13 hours ago.

How does EuroRust Dev Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 1 hours in.

Lists and tags

Which meanings sit behind the tags on EuroRust Dev Server?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list EuroRust Dev Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does EuroRust Dev Server come up?

The Rust Data Lab lists that include EuroRust Dev Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does EuroRust Dev Server place?

Player hours over the last week put EuroRust Dev Server at #14,285, inside the top 64% of ranked servers.

What does the current player count on EuroRust Dev Server tell you?

The last recorded sighting of EuroRust Dev Server was 5 days 13 hours ago, and it is offline now. The week's figures average 0 players and top out at 1.

Connection

What steps get you onto EuroRust Dev Server?

Open the console with F1 in Rust and type client.connect 81.170.216.184:28018. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players It has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.