Rust Data LabData lab · live
Live readings Servers11,644 Players41,758 Populated2,886 Fresh wipes · 3h107 Sampled every 5 min

Element card · group Modded · atomic number 6,278, its rank

Test Server

Offline 81.196.215.13:28015 checked 4d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 3 33% full Room to join
7-day average1peak 1
Rank · atomic number#6,278top 28%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct24 Oct27 Oct30 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 08:54 UTC5d ago 1 – running 0
Sat 17 Oct, 10:41 UTC12d ago 0 – 6.9 days 1
Thu 15 Oct, 16:03 UTC14d ago 1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Test Server?

Generated by the game, the map on Test Server is procedural.

How is Test Server configured, and what rules apply?

No gather rate appears in the name of Test Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Test Server sit?

Nothing about a region is published by Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 81.196.215.13:28015.

Which Rust version is Test Server on?

On Windows, Test Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Test Server stay online?

Currently offline, Test Server was last seen 4 days 7 hours ago. It was online for 35 of 168 hours in the last 7 full days, which is 21% uptime. On 15 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on Test Server, and at what time?

There is no next wipe to predict for Test Server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 19 hours ago.

On Test Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 1 hours in.

Where it appears

How should you read the tags on Test Server?

These are the tags Test Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): Player slots: 3; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Test Server come up?

The Rust Data Lab lists that include Test Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Test Server hold among Rust servers?

Player hours over the last week put Test Server at #6,278, inside the top 28% of ranked servers.

How many players does Test Server have at the moment?

The last recorded sighting of Test Server was 4 days 7 hours ago, and it is offline now. A seven-day sample gives 1 players on average and 1 at the top.

Getting on

How can you connect to Test Server?

In Rust, press F1 and enter client.connect 81.196.215.13:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp3
Max players Player slots: 3.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.