Element card · group Modded · atomic number 11,307, its rank
Test Server Creative
Offline 81.196.215.13:28018 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 15:17 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 20:57 UTC4d ago | 1 | – | 2.8 days | 0 |
| Tue 20 Oct, 10:55 UTC9d ago | 1 | – | 5.4 days | 1 |
| Mon 19 Oct, 16:39 UTC10d ago | 1 | – | 0.8 days | 0 |
| Thu 8 Oct, 16:57 UTC21d ago | 1 | halved by day 1 | 11 days | 0 |
| Sun 4 Oct, 21:27 UTC25d ago | 2 | – | 3.8 days | 1 |
| Sun 4 Oct, 09:35 UTC25d ago | 2 | – | 0.5 days | 1 |
| Sat 3 Oct, 23:15 UTC26d ago | 2 | – | 0.4 days | 1 |
| Sat 3 Oct, 16:26 UTC26d ago | 2 | – | 0.3 days | 1 |
| Sat 3 Oct, 08:46 UTC26d ago | 2 | – | 0.3 days | 1 |
| Fri 2 Oct, 14:31 UTC27d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:55 UTC27d ago | 1 | – | 0.3 days | 1 |
| Thu 1 Oct, 20:32 UTC FW28d ago | 2 | – | 0.5 days | 2 |
| Thu 1 Oct, 10:45 UTC28d ago | 2 | – | 0.4 days | 0 |
| Wed 30 Sep, 19:44 UTC29d ago | 2 | – | 0.6 days | 1 |
| Wed 30 Sep, 13:10 UTC29d ago | 2 | – | 0.3 days | 1 |
| Tue 29 Sep, 22:48 UTC30d ago | 2 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
How is Test Server Creative configured, and what rules apply?
Nothing in the name of Test Server Creative gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
In what location does Test Server Creative sit?
Nothing about a region is published by Test Server Creative. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 81.196.215.13:28018 is the address it uses.
On what Rust version does Test Server Creative operate?
Rust network protocol 2635 and build 168909 on Windows is what Test Server Creative uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Test Server Creative stay up, and how reliable is its uptime?
Test Server Creative is not online at the moment; the last sighting was 34 hours ago. For the last 7 full days, 5 of 168 hours were online, giving 3% uptime. It first appeared to Rust Data Lab on 17 September 2026.
Wipes and resets
When does Test Server Creative wipe, and how often?
There is no next wipe to predict for Test Server Creative, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 35 hours ago the current world was made.
On Test Server Creative, what happens when wipe day arrives?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 2 hours in. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.
Tags, lists
Which meanings sit behind the tags on Test Server Creative?
gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): Player slots: 3; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Test Server Creative publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test Server Creative come up?
The Rust Data Lab lists that include Test Server Creative are: Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
Against other Rust servers, where does Test Server Creative place?
Player hours over the last week put Test Server Creative at #11,307, inside the top 51% of ranked servers.
How full is Test Server Creative right now?
No live signal from Test Server Creative right now, which was last seen 34 hours ago. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 16:00 UTC, at 1 players.
Connection
What steps get you onto Test Server Creative?
Open the console with F1 in Rust and type client.connect 81.196.215.13:28018. The Launch Rust button on this page does the same job through Steam.