Rust Data LabData lab · live
Live readings Servers11,668 Players34,317 Populated2,844 Fresh wipes · 3h86 Sampled every 5 min

Element card · group Modded · atomic number 15,358, its rank

pllm-test-0

Offline 81.27.69.181:28015 checked 5d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 4 0% full Room to join
7-day average0peak –
Rank · atomic number#15,358top 69%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 38
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  4. 4 Ru 404 RUST 2Х|ДЛ… 12
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  5. 5 Ru RustSpain.com … 3
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  6. 6 Ru 404 RUST 2Х|ДЛ… 1
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Quick answers

from the figures on this page

Settings and map

What map is in play on pllm-test-0?

A procedural map runs on pllm-test-0, generated by the game.

What rules has pllm-test-0 set, and what settings are in force?

No gather rate appears in the name of pllm-test-0. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server facts

In what location does pllm-test-0 sit?

There is no region on record for pllm-test-0. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 81.27.69.181:28015.

On what Rust version does pllm-test-0 operate?

Rust network protocol 2635 and build 168909 on Linux is what pllm-test-0 uses. The protocol must match for you to join; Steam will update your game.

How reliably does pllm-test-0 stay online?

pllm-test-0 is not online at the moment; the last sighting was 5 days 19 hours ago. For the last 5 full days, 0 of 120 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 23 October 2026.

Wipe days

When does pllm-test-0 wipe, and how often?

pllm-test-0's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 5 days 21 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on pllm-test-0?

gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): 4 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list pllm-test-0 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does pllm-test-0 come up?

You will find pllm-test-0 on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

How does pllm-test-0 compare with other servers in the rankings?

pllm-test-0 sits at #15,358 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is pllm-test-0 right now?

The last recorded sighting of pllm-test-0 was 5 days 19 hours ago, and it is offline now. The seven-day average for this server is 0 players.

Getting on

How can you connect to pllm-test-0?

In Rust, press F1 and enter client.connect 81.27.69.181:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp4
Max players 4 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.