Rust Data LabData lab · live
Live readings Servers11,802 Players77,039 Populated3,777 Fresh wipes · 3h111 Sampled every 5 min

Element card · group Modded · atomic number 16,008, its rank

Cobalt Refuge PVE | Custom Skills | No Raid | Zombies

Offline 81.84.81.153:28015 checked 22d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#16,008top 72%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep25 Sep30 Sep4 Oct9 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:48 UTC22d ago 1 – running 0
Thu 1 Oct, 22:24 UTC FW26d ago 1 – 4.5 days 0
Tue 22 Sep, 09:15 UTC36d ago 1 held half 9.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Cobalt Refuge PVE | Custom Skills | No Raid | Zombies?

A procedural map runs on Cobalt Refuge PVE | Custom Skills | No Raid | Zombies, generated by the game.

What settings and rules apply on Cobalt Refuge PVE | Custom Skills | No Raid | Zombies?

Nothing in the name of Cobalt Refuge PVE | Custom Skills | No Raid | Zombies gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts Cobalt Refuge PVE | Custom Skills | No Raid | Zombies?

Nothing about a region is published by Cobalt Refuge PVE | Custom Skills | No Raid | Zombies. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 81.84.81.153:28015 is the address it uses.

What Rust version does Cobalt Refuge PVE | Custom Skills | No Raid | Zombies currently run?

Rust network protocol 2634 and build 166652 on Windows is what Cobalt Refuge PVE | Custom Skills | No Raid | Zombies uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Cobalt Refuge PVE | Custom Skills | No Raid | Zombies for staying online?

Cobalt Refuge PVE | Custom Skills | No Raid | Zombies is not online at the moment; the last sighting was 22 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 21 September 2026.

Wipes and resets

How often does a wipe happen on Cobalt Refuge PVE | Custom Skills | No Raid | Zombies, and at what time?

There is no next wipe to predict for Cobalt Refuge PVE | Custom Skills | No Raid | Zombies, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 22 days 10 hours ago.

What does a typical wipe day on Cobalt Refuge PVE | Custom Skills | No Raid | Zombies involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Where it appears

Which meanings sit behind the tags on Cobalt Refuge PVE | Custom Skills | No Raid | Zombies?

These are the tags Cobalt Refuge PVE | Custom Skills | No Raid | Zombies makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Cobalt Refuge PVE | Custom Skills | No Raid | Zombies appear in?

You will find Cobalt Refuge PVE | Custom Skills | No Raid | Zombies on the following Rust Data Lab lists: Modded Rust servers, measured and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Cobalt Refuge PVE | Custom Skills | No Raid | Zombies hold among Rust servers?

Cobalt Refuge PVE | Custom Skills | No Raid | Zombies sits at #16,008 for seven-day player hours, placing it in the top 72% of ranked servers.

How many players does Cobalt Refuge PVE | Custom Skills | No Raid | Zombies have at the moment?

Cobalt Refuge PVE | Custom Skills | No Raid | Zombies is offline at the moment; the last sighting was 22 days 2 hours ago.

How to join

What steps get you onto Cobalt Refuge PVE | Custom Skills | No Raid | Zombies?

Open the console with F1 in Rust and type client.connect 81.84.81.153:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players Player slots: 2.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.