Element card · group Modded · atomic number 13,871, its rank
Rise of the Hunters - Test Server
Offline 81.99.210.156:28115 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Rise of the Hunters - Test Server?
Generated by the game, the map on Rise of the Hunters - Test Server is procedural.
What settings and rules apply on Rise of the Hunters - Test Server?
The name of Rise of the Hunters - Test Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does Rise of the Hunters - Test Server sit?
There is no region on record for Rise of the Hunters - Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 81.99.210.156:28115 is the address it uses.
Which Rust version is Rise of the Hunters - Test Server on?
Rust network protocol 2633 and build 164530 on Windows is what Rise of the Hunters - Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Rise of the Hunters - Test Server for staying online?
Right now Rise of the Hunters - Test Server is offline, with its last appearance 37 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 21 September 2026.
Wipes and resets
How often does a wipe happen on Rise of the Hunters - Test Server, and at what time?
The record holds too few of Rise of the Hunters - Test Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 37 days 21 hours ago.
Tags, lists
How should you read the tags on Rise of the Hunters - Test Server?
The game's server browser reads the tags Rise of the Hunters - Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Rise of the Hunters - Test Server appear in?
You will find Rise of the Hunters - Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does Rise of the Hunters - Test Server compare with other servers in the rankings?
Rise of the Hunters - Test Server sits at #13,871 for seven-day player hours, placing it in the top 60% of ranked servers.
How many players does Rise of the Hunters - Test Server have at the moment?
No live signal from Rise of the Hunters - Test Server right now, which was last seen 37 days 3 hours ago.
How to join
What steps get you onto Rise of the Hunters - Test Server?
You can connect by pressing F1 in Rust and entering client.connect 81.99.210.156:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.