Rust Data LabData lab · live
Live readings Servers11,802 Players70,703 Populated3,677 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Modded · atomic number 15,477, its rank

CrazyTrain Combat

Offline 82.132.217.26:28015 checked 37d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,477top 68%
Last wipe49d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  2. 2 Ми МИНИ-КАРТА 2Х … 129
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129/ 100
  3. 3 Re RETRO RUST #1 … 119
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 119/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 90
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 90/ 700
  5. 5 Ru RustSpain.com … 25
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 25/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 24
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 24/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on CrazyTrain Combat?

A procedural map runs on CrazyTrain Combat, generated by the game.

What rules has CrazyTrain Combat set, and what settings are in force?

Nothing in the name of CrazyTrain Combat gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts CrazyTrain Combat?

There is no region on record for CrazyTrain Combat. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 82.132.217.26:28015 is the address it uses.

What Rust version does CrazyTrain Combat currently run?

Rust network protocol 2633 and build 163493 on Linux is what CrazyTrain Combat uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is CrazyTrain Combat for staying online?

CrazyTrain Combat is not online at the moment; the last sighting was 37 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.

Wipe schedule

How often does a wipe happen on CrazyTrain Combat, and at what time?

Too few wipes are on record for CrazyTrain Combat to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 49 days 1 hours ago.

Where it appears

How should you read the tags on CrazyTrain Combat?

These are the tags CrazyTrain Combat makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): Build number: 163493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does CrazyTrain Combat come up?

The Rust Data Lab lists that include CrazyTrain Combat are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does CrazyTrain Combat hold among Rust servers?

The seven-day player-hours table has CrazyTrain Combat at #15,477, in the top 68% of ranked servers.

How full is CrazyTrain Combat right now?

No live signal from CrazyTrain Combat right now, which was last seen 37 days 14 hours ago.

How to join

What is the way to join CrazyTrain Combat?

You can connect by pressing F1 in Rust and entering client.connect 82.132.217.26:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs163493
Build Build number: 163493.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.