Element card · group PvE · atomic number 6,776, its rank
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 14:33 UTC, in 23h. Its weekly schedule tag · low confidence
Coming wipes
- 23hFri 30 Oct, 14:33 UTC
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 7d 23hFri 6 Nov, 14:33 UTC
- 14d 23hFri 13 Nov, 14:33 UTC
- 21d 23hFri 20 Nov, 14:33 UTC
- 28d 23hFri 27 Nov, 14:33 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 35d 23hFri 4 Dec, 14:33 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC6d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC13d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC40d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 1939580793; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: hellfires_tv.
What settings and rules apply on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The name says it: gather runs at 2x on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Eight players per group is the limit, the game's default. Play runs as roleplay, jobs, towns and rules for roleplay. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
What region hosts RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
There is no region on record for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 82.145.53.15:28017 is the address it uses.
What Rust version does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] currently run?
On Linux, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] stay up, and how reliable is its uptime?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is live as of now. According to the uptime it reports, the last restart was about 3 hours ago. It was online for 160 of 168 hours in the last 7 full days, which is 95% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold a steady performance?
The last 48 hours show an average of 120 server fps and a minimum of 7. The entity count reached 152,001, including buildings, deployables and all other world items. Memory use peaked at 4,424 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
How often does a wipe happen on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and at what time?
Following the tag is the best the prediction can do for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], whose record holds too few wipes to confirm its schedule. On Friday 30 October at 14:33 UTC the next wipe falls due. 6 days ago the current world was made. Weekly wipes are what its tags advertise.
What does a typical wipe day on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] involve?
Averaged across its recent wipes, the busiest point drew 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the other cases, half the peak was lost by day 3.
Lists and tags
What should you understand from the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] carries?
These are the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp101 (Max players): 101 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] come up?
You will find RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on the following Rust Data Lab lists: 2x gather rate servers, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Population
How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] compare with other servers in the rankings?
The seven-day player-hours table has RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #6,776, in the top 30% of ranked servers.
What does the current player count on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] tell you?
At the moment RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has 0 of its 101 slots filled. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 18:00 UTC, at 1 players.
Connection
What steps get you onto RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
In Rust, press F1 and enter client.connect 82.145.53.15:28017. Or click Launch Rust here to open Rust via Steam and connect automatically.
