Rust Data LabData lab · live
Live readings Servers11,873 Players91,534 Populated3,854 Fresh wipes · 3h380 Sampled every 5 min

Element card · group PvE · atomic number 6,776, its rank

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 10m ago

2x weekly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 101 0% full Room to join
7-day average0peak 1
Rank · atomic number#6,776top 30%
Last wipe6d agoweekly schedule
Next wipe23hFri 30 Oct, 14:33 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:33 UTC, in 23h. Its weekly schedule tag · low confidence

usual gap13 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. 23hFri 30 Oct, 14:33 UTC
  2. 7d 3hThu 5 Nov, 19:00 UTCFW
  3. 7d 23hFri 6 Nov, 14:33 UTC
  4. 14d 23hFri 13 Nov, 14:33 UTC
  5. 21d 23hFri 20 Nov, 14:33 UTC
  6. 28d 23hFri 27 Nov, 14:33 UTC
  7. 35d 3hThu 3 Dec, 19:00 UTCFW
  8. 35d 23hFri 4 Dec, 14:33 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:33 UTC6d ago 1 – running 1
Fri 16 Oct, 13:42 UTC13d ago 1 held half 7 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 5 halved by day 3 14.8 days 1
Fri 18 Sep, 17:29 UTC40d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ma Mad Science Re… 0
    Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses EU · groups of 8+ · 2x · weekly · 2 on average 0/ 75
  3. 3 Pv PVE | UA | x2 … 15
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  4. 4 Tr [PvE] TruePvE … 5
    [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] groups of 200+ · 1x · weekly · 13 on average 5/ 100
  5. 5 Ru [US] RustValle… 17
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  6. 6 Ek [TW/HK/Asia] E… 20
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Quick answers

from the figures on this page

Map and rules

What map is in play on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 1939580793; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: hellfires_tv.

What settings and rules apply on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The name says it: gather runs at 2x on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Eight players per group is the limit, the game's default. Play runs as roleplay, jobs, towns and rules for roleplay. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

What region hosts RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

There is no region on record for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 82.145.53.15:28017 is the address it uses.

What Rust version does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] currently run?

On Linux, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] stay up, and how reliable is its uptime?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is live as of now. According to the uptime it reports, the last restart was about 3 hours ago. It was online for 160 of 168 hours in the last 7 full days, which is 95% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold a steady performance?

The last 48 hours show an average of 120 server fps and a minimum of 7. The entity count reached 152,001, including buildings, deployables and all other world items. Memory use peaked at 4,424 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and at what time?

Following the tag is the best the prediction can do for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], whose record holds too few wipes to confirm its schedule. On Friday 30 October at 14:33 UTC the next wipe falls due. 6 days ago the current world was made. Weekly wipes are what its tags advertise.

What does a typical wipe day on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] involve?

Averaged across its recent wipes, the busiest point drew 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the other cases, half the peak was lost by day 3.

Lists and tags

What should you understand from the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] carries?

These are the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp101 (Max players): 101 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] come up?

You will find RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on the following Rust Data Lab lists: 2x gather rate servers, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Population

How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] compare with other servers in the rankings?

The seven-day player-hours table has RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #6,776, in the top 30% of ranked servers.

What does the current player count on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] tell you?

At the moment RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has 0 of its 101 slots filled. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 18:00 UTC, at 1 players.

Connection

What steps get you onto RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

In Rust, press F1 and enter client.connect 82.145.53.15:28017. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp101
Max players 101 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly Wipes happen once a week.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.