Element card · group Modded · atomic number 15,244, its rank
Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Private Rust Development - 641 Blueprints?
The map on Private Rust Development - 641 Blueprints is procedural, made by the game.
How is Private Rust Development - 641 Blueprints configured, and what rules apply?
Nothing in the name of Private Rust Development - 641 Blueprints gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is off: Valve's VAC.
Server details
In what location does Private Rust Development - 641 Blueprints sit?
There is no region on record for Private Rust Development - 641 Blueprints. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 82.17.236.46:28115.
On what Rust version does Private Rust Development - 641 Blueprints operate?
Rust network protocol 2634 and build 167398 on Windows is what Private Rust Development - 641 Blueprints uses. The protocol must match for you to join; Steam will update your game.
How dependable is Private Rust Development - 641 Blueprints for staying online?
Right now Private Rust Development - 641 Blueprints is offline, with its last appearance 14 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 29 September 2026.
Wipe days
When does Private Rust Development - 641 Blueprints wipe, and how often?
The record holds too few of Private Rust Development - 641 Blueprints's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 2 hours ago.
What does a typical wipe day on Private Rust Development - 641 Blueprints involve?
Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.
Lists and tags
Which meanings sit behind the tags on Private Rust Development - 641 Blueprints?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list Private Rust Development - 641 Blueprints publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Private Rust Development - 641 Blueprints appear in?
The Rust Data Lab lists that include Private Rust Development - 641 Blueprints are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Private Rust Development - 641 Blueprints place?
Private Rust Development - 641 Blueprints sits at #15,244 for seven-day player hours, placing it in the top 71% of ranked servers.
How many players does Private Rust Development - 641 Blueprints have at the moment?
Private Rust Development - 641 Blueprints is offline at the moment; the last sighting was 14 days 19 hours ago.
Getting on
What is the way to join Private Rust Development - 641 Blueprints?
In Rust, press F1 and enter client.connect 82.17.236.46:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.