Element card · group Modded · atomic number 16,011, its rank
TIER.ID | Internal Competitive
Offline 82.194.22.117:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What settings and rules apply on TIER.ID | Internal Competitive?
Nothing in the name of TIER.ID | Internal Competitive gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
Server details
What region hosts TIER.ID | Internal Competitive?
There is no region on record for TIER.ID | Internal Competitive. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 82.194.22.117:28015.
What Rust version does TIER.ID | Internal Competitive currently run?
Rust network protocol 2634 and build 166494 on Linux is what TIER.ID | Internal Competitive uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is TIER.ID | Internal Competitive for staying online?
TIER.ID | Internal Competitive is not online at the moment; the last sighting was 26 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on TIER.ID | Internal Competitive, and at what time?
The record holds too few of TIER.ID | Internal Competitive's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 26 days 10 hours ago the current world was made.
Tags, lists
What should you understand from the tags TIER.ID | Internal Competitive carries?
The game's server browser reads the tags TIER.ID | Internal Competitive publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1000 (Max players): It has 1,000 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does TIER.ID | Internal Competitive appear in?
The Rust Data Lab lists that include TIER.ID | Internal Competitive are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does TIER.ID | Internal Competitive hold among Rust servers?
Player hours over the last week put TIER.ID | Internal Competitive at #16,011, inside the top 70% of ranked servers.
How full is TIER.ID | Internal Competitive right now?
The last recorded sighting of TIER.ID | Internal Competitive was 26 days 8 hours ago, and it is offline now.
Getting on
How can you connect to TIER.ID | Internal Competitive?
In Rust, press F1 and enter client.connect 82.194.22.117:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.