Element card · group Modded · atomic number 15,515, its rank
Dev server
Offline 82.194.25.36:28015 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What rules has Dev server set, and what settings are in force?
The name of Dev server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
Server details
Which location is Dev server based in?
Nothing about a region is published by Dev server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 82.194.25.36:28015.
On what Rust version does Dev server operate?
On Linux, Dev server is running Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
Does Dev server stay up, and how reliable is its uptime?
Right now Dev server is offline, with its last appearance 37 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.
Wipes and resets
How often does a wipe happen on Dev server, and at what time?
Too few wipes are on record for Dev server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 38 days 17 hours ago the current world was made.
Tags, lists
What should you understand from the tags Dev server carries?
The game's server browser reads the tags Dev server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Dev server come up?
These themed Rust Data Lab lists carry Dev server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does Dev server hold among Rust servers?
Dev server sits at #15,515 for seven-day player hours, placing it in the top – of ranked servers.
How full is Dev server right now?
The last recorded sighting of Dev server was 37 days 21 hours ago, and it is offline now.
Connection
How can you connect to Dev server?
Open the console with F1 in Rust and type client.connect 82.194.25.36:28015. The Launch Rust button on this page does the same job through Steam.